Its strongest point is Attack — higher than 79% of species. On the other hand, Speed — among the lowest in the entire Pokédex. It does not evolve: it does not come from anything and does not change into anything. In defense it has 1 weakness and 3 resistances at its disposal.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (101) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Galar | #353 | Sword / Shield |
|---|---|---|
| Isle of Armor | #126 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Crown Tundra | #158 | Sword / Shield , Sword/Shield: The Crown Tundra |
| Paldea | #321 | Scarlet / Violet |
Abilities
- Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain.
How players use it
Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.
Rank 142 among 309 Pokémon in use — it is on 0.18% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Resistances and weaknesses
Type chart →How much damage Pincurchin takes when it is hit by a move of each type.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (5)
All Pincurchin cards →Pincurchin has 5 cards in 5 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 165 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (16)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Moves (60)
Full move list →Below are the moves learned by leveling up. The rest (47 via TM/TR, 2 via Egg, 1 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Peck | Physical | 35 | 100% | 35 | |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 5 | Water Gun | Water | Special | 40 | 100% | 25 |
| 10 | Charge | Electric | Status | — | — | 20 |
| 15 | Fury Attack | Normal | Physical | 15 | 85% | 20 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 25 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 30 | Recover | Normal | Status | — | — | 5 |
| 35 | Curse | Ghost | Status | — | — | 10 |
| 40 | Electric Terrain | Electric | Status | — | — | 10 |
| 45 | Poison Jab | Poison | Physical | 80 | 100% | 20 |
| 50 | Zing Zap | Electric | Physical | 80 | 100% | 10 |
| 55 | Acupressure | Normal | Status | — | — | 30 |
| 60 | Discharge | Electric | Special | 80 | 100% | 15 |