Pokédex · VIII (Galar)

Pincurchin#871

Its strongest point is Attack — higher than 79% of species. On the other hand, Speed — among the lowest in the entire Pokédex. It does not evolve: it does not come from anything and does not change into anything. In defense it has 1 weakness and 3 resistances at its disposal.

Pincurchin
Shiny version
Electric
Height: 0.3 m (1′00″) Weight: 1.0 kg (2.2 lbs)

Base stats

HP
48
18%
Atk
101
79%
Def
95
78%
SpA
91
76%
SpD
85
72%
Spe
15
1%
TOTAL
435
47%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (101) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #353 Sword / Shield
Isle of Armor #126 Sword / Shield , Sword/Shield: The Isle of Armor
Crown Tundra #158 Sword / Shield , Sword/Shield: The Crown Tundra
Paldea #321 Scarlet / Violet

Abilities

  • Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
  • Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain.

How players use it

Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.

Rank 114 among 274 Pokémon in use — it is on 0.41% of teams.

Tera Type Water 47.7% Ghost 21.1% Electric 8.8% Flying 8.6% Fairy 5% Bug 4.4%
EV spreads Bold · 252 HP / 252 Def / 4 SpA 52.9% Bold · 252 HP / 252 Def / 4 SpD 17% Relaxed · 252 Def / 248 HP / 8 SpD 7.7% Bold · 252 HP / 252 SpA 5.2% Bold · 252 HP / 252 Def 5.2%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

Egg Group: Water 1 Egg Group: Amorphous Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (75/255) Base friendship: 50/255 Base EXP: 152
Evolution line

Resistances and weaknesses

Type chart →

How much damage Pincurchin takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Pincurchin — large render in its regular coloring
Pokémon HOME
Pincurchin — large render in its shiny coloring
Pokémon HOME shiny
Pincurchin — small pixel sprite in its regular coloring
Pixel sprite
Pincurchin — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (5)

All Pincurchin cards →

Pincurchin has 5 cards in 5 sets. The oldest of them are shown below.

Offspring can come from 165 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (16)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (47 via TM/TR, 2 via Egg, 1 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Peck Flying Physical 35 100% 35
1 Thunder Shock Electric Special 40 100% 30
5 Water Gun Water Special 40 100% 25
10 Charge Electric Status — — 20
15 Fury Attack Normal Physical 15 85% 20
20 Spark Electric Physical 65 100% 20
25 Bubble Beam Water Special 65 100% 20
30 Recover Normal Status — — 5
35 Curse Ghost Status — — 10
40 Electric Terrain Electric Status — — 10
45 Poison Jab Poison Physical 80 100% 20
50 Zing Zap Electric Physical 80 100% 10
55 Acupressure Normal Status — — 30
60 Discharge Electric Special 80 100% 15