Everything Togedemaru can learn, split by learn method: what comes with leveling up, what from a machine and what only from an Egg, from a parent that already knows the move. Order and availability differ between generations — choose a game below to see the moveset exactly as it is there. The same move may appear in two sections at once, because in one game it is learned by leveling up and in another from a machine; the counter 78 counts distinct moves, not rows.
Level up 15 Learned on its own upon reaching a level
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Nuzzle | Electric | Physical | 20 | 100% | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 5 | Defense Curl | Normal | Status | — | — | 40 |
| 9 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 10 | Charge | Electric | Status | — | — | 20 |
| 15 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 20 | Fell Stinger | Bug | Physical | 50 | 100% | 25 |
| 25 | Spark | Electric | Physical | 65 | 100% | 20 |
| 30 | Pin Missile | Bug | Physical | 25 | 95% | 20 |
| 35 | Magnet Rise | Electric | Status | — | — | 10 |
| 40 | Zing Zap | Electric | Physical | 80 | 100% | 10 |
| 45 | Discharge | Electric | Special | 80 | 100% | 15 |
| 50 | Electric Terrain | Electric | Status | — | — | 10 |
| 55 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
| 60 | Spiky Shield | Grass | Status | — | — | 10 |
TM/TR 48 Taught with a Technical Machine
The machine number comes from the most recent game in which this Pokémon learns the move — in older games the same machine may have a different number. Choose a game above to see the numbers used in that game.
| Machine | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TR12 | Agility | Psychic | Status | — | — | 30 |
| TM58 | Assurance | Dark | Physical | 60 | 100% | 10 |
| TM31 | Attract | Normal | Status | — | 100% | 15 |
| TM52 | Bounce | Physical | 85 | 85% | 5 | |
| TM57 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM93 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| TM90 | Electric Terrain | Electric | Status | — | — | 10 |
| TR80 | Electro Ball | Electric | Special | — | 100% | 10 |
| TM82 | Electroweb | Electric | Special | 55 | 95% | 15 |
| TR30 | Encore | Normal | Status | — | 100% | 5 |
| TR26 | Endure | Normal | Status | — | — | 10 |
| TM39 | Facade | Normal | Physical | 70 | 100% | 20 |
| TM59 | Fling | Dark | Physical | — | 100% | 10 |
| TM21 | Frustration | Normal | Physical | — | 100% | 20 |
| TM09 | Giga Impact | Normal | Physical | 150 | 90% | 5 |
| TR77 | Grass Knot | Grass | Special | — | 100% | 20 |
| TR52 | Gyro Ball | Steel | Physical | — | 100% | 5 |
| TM41 | Helping Hand | Normal | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | 60 | 100% | 15 |
| TM08 | Hyper Beam | Normal | Special | 150 | 90% | 5 |
| TR74 | Iron Head | Steel | Physical | 80 | 100% | 15 |
| TR31 | Iron Tail | Steel | Physical | 100 | 75% | 15 |
| TM57 | Payback | Dark | Physical | 50 | 100% | 10 |
| TM07 | Pin Missile | Bug | Physical | 25 | 95% | 20 |
| TR57 | Poison Jab | Poison | Physical | 80 | 100% | 20 |
| TM25 | Protect | Normal | Status | — | — | 10 |
| TM18 | Reflect | Psychic | Status | — | — | 20 |
| TM21 | Rest | Psychic | Status | — | — | 5 |
| TM27 | Return | Normal | Physical | — | 100% | 20 |
| TR21 | Reversal | Fighting | Physical | — | 100% | 15 |
| TM76 | Round | Normal | Special | 60 | 100% | 15 |
| TR27 | Sleep Talk | Normal | Status | — | — | 10 |
| TM24 | Snore | Normal | Special | 50 | 100% | 15 |
| TR20 | Substitute | Normal | Status | — | — | 10 |
| TM87 | Swagger | Normal | Status | — | 85% | 15 |
| TM40 | Swift | Normal | Special | 60 | — | 20 |
| TM23 | Thief | Dark | Physical | 60 | 100% | 25 |
| TR09 | Thunder | Electric | Special | 110 | 70% | 10 |
| TM14 | Thunder Wave | Electric | Status | — | 90% | 20 |
| TR08 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| TM06 | Toxic | Poison | Status | — | 90% | 10 |
| TM56 | U Turn | Bug | Physical | 70 | 100% | 20 |
| TM80 | Volt Switch | Electric | Special | 70 | 100% | 20 |
| TR86 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
| TR85 | Work Up | Normal | Status | — | — | 30 |
| TR69 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
Egg 9 Inherited from a parent through breeding
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Disarming Voice | Fairy | Special | 40 | — | 15 |
| Encore | Normal | Status | — | 100% | 5 |
| Fake Out | Normal | Physical | 40 | 100% | 10 |
| Flail | Normal | Physical | — | 100% | 15 |
| Present | Normal | Physical | — | 90% | 15 |
| Reversal | Fighting | Physical | — | 100% | 15 |
| Tickle | Normal | Status | — | 100% | 20 |
| Twineedle | Bug | Physical | 25 | 100% | 20 |
| Wish | Normal | Status | — | — | 10 |
Tutor 19 Taught by a move tutor in the game
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 |
| Bounce | Physical | 85 | 85% | 5 | |
| Covet | Normal | Physical | 60 | 100% | 25 |
| Electroweb | Electric | Special | 55 | 95% | 15 |
| Endeavor | Normal | Physical | — | 100% | 5 |
| Gravity | Psychic | Status | — | — | 5 |
| Helping Hand | Normal | Status | — | — | 20 |
| Iron Head | Steel | Physical | 80 | 100% | 15 |
| Iron Tail | Steel | Physical | 100 | 75% | 15 |
| Last Resort | Normal | Physical | 140 | 100% | 5 |
| Magnet Rise | Electric | Status | — | — | 10 |
| Rising Voltage | Electric | Special | 70 | 100% | 20 |
| Role Play | Psychic | Status | — | — | 10 |
| Shock Wave | Electric | Special | 60 | — | 20 |
| Snore | Normal | Special | 50 | 100% | 15 |
| Steel Beam | Steel | Special | 140 | 95% | 5 |
| Steel Roller | Steel | Physical | 130 | 100% | 5 |
| Super Fang | Normal | Physical | — | 90% | 10 |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |