Strong point: Sp. Atk — higher than 88% of species. Its weakest point is Defense — lower than 73% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses, 3 resistances and 1 full immunity. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.
Sp. Atk and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
It hits specially: its Sp. Atk (109) is 54 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Timid +Spe · −Atk Its Speed is higher than 91% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Solar Power raises Sp. Atk by 50% in harsh sunlight, so a nature that raises this stat boosts the base before the multiplier. The condition is not free: the ability takes 1/8 of max HP every turn.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #047 | X / Y |
|---|---|---|
| Galar | #319 | Sword / Shield |
| Lumiose City | #203 | Legends: Z-A |
| Pokémon Champions | #695 | Champions |
Abilities
- Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
- Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Pokédex entry
They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.
Resistances and weaknesses
Type chart →How much damage Heliolisk takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Heliolisk appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (8)
All Heliolisk cards →Heliolisk has 8 cards in 8 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 130 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (6)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Moves (83)
Full move list →Below are the moves learned by leveling up. The rest (62 via TM/TR, 14 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 1 | Charge | Electric | Status | — | — | 20 |
| 1 | Discharge | Electric | Special | 80 | 100% | 15 |
| 1 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| 1 | Electrify | Electric | Status | — | — | 20 |
| 1 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Parabolic Charge | Electric | Special | 65 | 100% | 20 |
| 1 | Pound | Normal | Physical | 40 | 100% | 35 |
| 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 1 | Razor Wind | Normal | Special | 80 | 100% | 10 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Thunder | Electric | Special | 110 | 70% | 10 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 1 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 1 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 1 | Volt Switch | Electric | Special | 70 | 100% | 20 |