Pokédex · VI (Kalos)

Heliolisk#695

Strong point: Sp. Atk — higher than 88% of species. Its weakest point is Defense — lower than 73% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses, 3 resistances and 1 full immunity. Ghost-type moves do nothing to it at all.

Shiny Heliolisk
Regular version
Electric Normal
Height: 1.0 m (3′03″) Weight: 21.0 kg (46.3 lbs)

Base stats

HP
62
42%
Atk
55
22%
Def
52
27%
SpA
109
88%
SpD
94
82%
Spe
109
91%
TOTAL
481
60%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.

Sp. Atk and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits specially: its Sp. Atk (109) is 54 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Timid +Spe · −Atk Its Speed is higher than 91% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Solar Power raises Sp. Atk by 50% in harsh sunlight, so a nature that raises this stat boosts the base before the multiplier. The condition is not free: the ability takes 1/8 of max HP every turn.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #047 X / Y
Galar #319 Sword / Shield
Lumiose City #203 Legends: Z-A
Pokémon Champions #695 Champions

Abilities

  • Dry Skin Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
  • Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
  • Solar Power Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Pokédex entry

They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.

Egg Group: Monster Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (75/255) Base friendship: 70/255 Base EXP: 168

Resistances and weaknesses

Type chart →

How much damage Heliolisk takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fighting ×2 Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½
Immune to Ghost ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Heliolisk appeared — one from each release.

Gen 6 2013
Heliolisk in X / Y
X / Y
Heliolisk in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Heliolisk in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Heliolisk — large render in its regular coloring
Pokémon HOME
Heliolisk — large render in its shiny coloring
Pokémon HOME shiny
Heliolisk — small pixel sprite in its regular coloring
Pixel sprite
Heliolisk — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Heliolisk cards →

Heliolisk has 8 cards in 8 sets. The oldest of them are shown below.

Offspring can come from 130 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (6)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Below are the moves learned by leveling up. The rest (62 via TM/TR, 14 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bulldoze Ground Physical 60 100% 20
1 Charge Electric Status — — 20
1 Discharge Electric Special 80 100% 15
1 Eerie Impulse Electric Status — 100% 15
1 Electrify Electric Status — — 20
1 Mud Slap Ground Special 20 100% 10
1 Parabolic Charge Electric Special 65 100% 20
1 Pound Normal Physical 40 100% 35
1 Quick Attack Normal Physical 40 100% 30
1 Razor Wind Normal Special 80 100% 10
1 Tail Whip Normal Status — 100% 30
1 Thunder Electric Special 110 70% 10
1 Thunder Shock Electric Special 40 100% 30
1 Thunder Wave Electric Status — 90% 20
1 Thunderbolt Electric Special 90 100% 15
1 Volt Switch Electric Special 70 100% 20