Its greatest asset is HP — higher than 74% of species. Weak point: Sp. Atk — lower than 74% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 4 weaknesses, 2 resistances and 2 full immunities. Electric and Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side.
- Impish +Def · −SpA Raises what this species uses to absorb hits, at the cost of Sp. Atk — a stat it does not use anyway.
- Adamant +Atk · −SpA A variant for Huge Power: this ability doubles Attack, so the nature boosts the stat before that multiplier. Without this ability, go back to the suggestions above.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #011 | X / Y |
|---|---|---|
| Galar | #049 | Sword / Shield |
| Lumiose City | #014 | Legends: Z-A |
| Pokémon Champions | #660 | Champions |
Abilities
- Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect.
- Huge Power Doubles Attack in battle.
Pokédex entry
With their powerful ears, they can heft boulders of a ton or more with ease. They can be a big help at construction sites.
Resistances and weaknesses
Type chart →How much damage Diggersby takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Diggersby appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (7)
All Diggersby cards →Diggersby has 7 cards in 7 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (14)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kalos
Moves (90)
Full move list →Below are the moves learned by leveling up. The rest (67 via TM/TR, 23 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Agility | Psychic | Status | — | — | 30 |
| 1 | Laser Focus | Normal | Status | — | — | 30 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 1 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Rototiller | Ground | Status | — | — | 10 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 9 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 12 | Mud Shot | Ground | Special | 55 | 95% | 15 |
| 13 | Double Slap | Normal | Physical | 15 | 85% | 10 |
| 15 | Flail | Normal | Physical | — | 100% | 15 |
| 18 | Double Kick | Fighting | Physical | 30 | 100% | 30 |
| 23 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 27 | Odor Sleuth | Normal | Status | — | — | 40 |
| 28 | Dig | Ground | Physical | 80 | 100% | 10 |
| 33 | Bounce | Physical | 85 | 85% | 5 | |
| 38 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 43 | Swords Dance | Normal | Status | — | — | 20 |
| 48 | Earthquake | Ground | Physical | 100 | 100% | 10 |
| 53 | Super Fang | Normal | Physical | — | 90% | 10 |
| 54 | Facade | Normal | Physical | 70 | 100% | 20 |
| 58 | Hammer Arm | Fighting | Physical | 100 | 90% | 10 |