Pokédex · IV (Sinnoh)

Stunky#434

Strong point: Speed — higher than 60% of species. Its weakest point is Sp. Def — lower than 86% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 1 weakness, 4 resistances and 1 full immunity. Psychic-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.

Stunky
Shiny version
Poison Dark
Height: 0.4 m (1′04″) Weight: 19.2 kg (42.3 lbs)

Base stats

HP
63
43%
Atk
63
33%
Def
47
19%
SpA
41
20%
SpD
41
14%
Spe
74
60%
TOTAL
329
26%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (63) is 22 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Jolly +Spe · −SpA Its Speed is higher than 60% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Sinnoh #084 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Kalos #102 X / Y
Galar #130 Sword / Shield
Hisui #110 Legends: Arceus
Paldea #226 Scarlet / Violet

Abilities

  • Stench Has a 10% chance of making target Pokémon flinch with each hit.
  • Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
  • Keen Eye Prevents accuracy from being lowered.

Pokédex entry

It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (225/255) Base friendship: 70/255 Base EXP: 66

Resistances and weaknesses

Type chart →

How much damage Stunky takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ground ×2
Resistant to Grass ×½ Poison ×½ Ghost ×½ Dark ×½
Immune to Psychic ×0

How it was drawn

2006–2019

The sprites come straight from the games in which Stunky appeared — one from each release.

Gen 4 2006
Stunky in Diamond / Pearl
Diamond / Pearl
Stunky in Platinum
Platinum
Stunky in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Stunky in Black / White
Black / White
Gen 6 2013
Stunky in X / Y
X / Y
Stunky in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Stunky in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Stunky in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Stunky — large render in its regular coloring
Pokémon HOME
Stunky — large render in its shiny coloring
Pokémon HOME shiny
Stunky — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (9)

All Stunky cards →

Stunky has 9 cards in 8 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (13)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Kalos

Sinnoh

Below are the moves learned by leveling up. The rest (72 via TM/TR, 14 via Egg, 15 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Poison Gas Poison Status — 90% 40
1 Scratch Normal Physical 40 100% 35
1 Tackle Normal Physical 40 100% 35
3 Feint Normal Physical 30 100% 10
6 Smokescreen Normal Status — 100% 20
9 Acid Spray Poison Special 40 100% 20
12 Fury Swipes Normal Physical 18 80% 15
15 Focus Energy Normal Status — — 30
18 Bite Dark Physical 60 100% 25
21 Venoshock Poison Special 65 100% 10
24 Screech Normal Status — 85% 40
25 Slash Normal Physical 70 100% 20
27 Toxic Poison Status — 90% 10
30 Sucker Punch Dark Physical 70 100% 5
33 Memento Dark Status — 100% 10
34 Poison Jab Poison Physical 80 100% 20
36 Night Slash Dark Physical 70 100% 15
39 Belch Poison Special 120 90% 10
42 Explosion Normal Physical 250 100% 5
42 Venom Drench Poison Status — 100% 20
43 Double Edge Normal Physical 120 100% 15