Pokédex · IV (Sinnoh)

Cherubi#420

Compared with other species it looks modest; its best stat is Sp. Atk. Weak point: Speed — lower than 88% of species. Its stat total lands at the tail end — below 91% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 5 weaknesses and 4 resistances.

Cherubi
Shiny version
Grass
Height: 0.4 m (1′04″) Weight: 3.3 kg (7.3 lbs)

Base stats

HP
45
14%
Atk
35
5%
Def
45
14%
SpA
62
47%
SpD
53
28%
Spe
35
12%
TOTAL
275
9%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (62) is 27 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Chlorophyll doubles Speed in harsh sunlight. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Sinnoh #058 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Galar #128 Sword / Shield
Hisui #066 Legends: Arceus

Abilities

  • Chlorophyll Doubles Speed during strong sunlight.

Pokédex entry

The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty.

Egg Group: Fairy Egg Group: Grass Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (190/255) Base friendship: 70/255 Base EXP: 55

Resistances and weaknesses

Type chart →

How much damage Cherubi takes when it is hit by a move of each type.

Weak to Fire ×2 Ice ×2 Poison ×2 Flying ×2 Bug ×2
Resistant to Water ×½ Electric ×½ Grass ×½ Ground ×½

How it was drawn

2006–2019

The sprites come straight from the games in which Cherubi appeared — one from each release.

Gen 4 2006
Cherubi in Diamond / Pearl
Diamond / Pearl
Cherubi in Platinum
Platinum
Cherubi in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Cherubi in Black / White
Black / White
Gen 6 2013
Cherubi in X / Y
X / Y
Cherubi in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Cherubi in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Cherubi in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Cherubi — large render in its regular coloring
Pokémon HOME
Cherubi — large render in its shiny coloring
Pokémon HOME shiny
Cherubi — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (10)

All Cherubi cards →

Cherubi has 10 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 136 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (34)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Johto

Sinnoh

Below are the moves learned by leveling up. The rest (37 via TM/TR, 15 via Egg, 9 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Absorb Grass Special 20 100% 25
1 Morning Sun Normal Status — — 5
5 Leafage Grass Physical 40 100% 40
5 Tackle Normal Physical 40 100% 35
9 Stun Spore Grass Status — 75% 30
10 Growth Normal Status — — 20
15 Draining Kiss Fairy Special 50 100% 10
15 Helping Hand Normal Status — — 20
20 Magical Leaf Grass Special 60 — 20
21 Energy Ball Grass Special 90 100% 10
22 Sunny Day Fire Status — — 5
26 Leech Seed Grass Status — 90% 10
29 Sleep Powder Grass Status — 75% 15
30 Take Down Normal Physical 90 85% 20
35 Petal Blizzard Grass Physical 90 100% 15
37 Double Edge Normal Physical 120 100% 15
40 Lucky Chant Normal Status — — 30
40 Worry Seed Grass Status — 100% 10
45 Solar Beam Grass Special 120 100% 10
47 Petal Dance Grass Special 120 100% 10