Pokédex · IV (Sinnoh)

Luxio#404

Strong point: Attack — higher than 59% of species. Its weakest point is Sp. Def — lower than 79% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 1 weakness and 3 resistances.

Shiny Luxio
Regular version
Electric
Height: 0.9 m (2′11″) Weight: 30.5 kg (67.2 lbs)

Base stats

HP
60
34%
Atk
85
59%
Def
49
20%
SpA
60
41%
SpD
49
21%
Spe
60
40%
TOTAL
363
33%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (85) is 25 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Guts raises Attack by 50% when the Pokémon has a status condition, so a nature that raises Attack scales with this ability. Without a status condition there is no extra multiplier.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Sinnoh #018 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Pokémon Conquest #035 —
Isle of Armor #026 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #016 Legends: Arceus
Paldea #095 Scarlet / Violet
Kitakami #110 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
  • Intimidate Lowers opponents' Attack one stage upon entering battle.
  • Guts Increases Attack to 1.5× with a major status ailment.

Pokédex entry

Its claws loose electricity with enough amperage to cause fainting. They live in small groups.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 100/255 Base EXP: 127

Resistances and weaknesses

Type chart →

How much damage Luxio takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

How it was drawn

2006–2019

The sprites come straight from the games in which Luxio appeared — one from each release.

Gen 4 2006
Luxio in Diamond / Pearl
Diamond / Pearl
Luxio in Platinum
Platinum
Luxio in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Luxio in Black / White
Black / White
Gen 6 2013
Luxio in X / Y
X / Y
Luxio in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Luxio in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Luxio in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Luxio — large render in its regular coloring
Pokémon HOME
Luxio — large render in its shiny coloring
Pokémon HOME shiny
Luxio — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (12)

All Luxio cards →

Luxio has 12 cards in 11 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (12)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Johto

Kalos

Sinnoh

Below are the moves learned by leveling up. The rest (55 via TM/TR, 12 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Charge Electric Status — — 20
1 Leer Normal Status — 100% 30
1 Quick Attack Normal Physical 40 100% 30
1 Tackle Normal Physical 40 100% 35
1 Thunder Shock Electric Special 40 100% 30
12 Bite Dark Physical 60 100% 25
15 Thunder Fang Electric Physical 65 95% 15
18 Spark Electric Physical 65 100% 20
24 Roar Normal Status — — 20
31 Volt Switch Electric Special 70 100% 20
36 Scary Face Normal Status — 100% 10
42 Thunder Wave Electric Status — 90% 20
47 Thunder Electric Special 110 70% 10
48 Crunch Dark Physical 80 100% 15
54 Discharge Electric Special 80 100% 15
60 Swagger Normal Status — 85% 15
68 Wild Charge Electric Physical 90 100% 15