Pokédex · III (Hoenn)

Spheal#363

Compared with other species it looks modest; its best stat is HP. Weak point: Speed — lower than 96% of species. Its stat total lands at the tail end — below 88% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 4 weaknesses and 2 resistances. Very easy to catch, often with the first Poké Ball.

Shiny Spheal
Regular version
Ice Water
Height: 0.8 m (2′07″) Weight: 39.5 kg (87.1 lbs)

Base stats

HP
70
51%
Atk
40
8%
Def
50
21%
SpA
55
34%
SpD
50
21%
Spe
25
4%
TOTAL
290
12%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (55) is 15 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #173 Ruby / Sapphire , Emerald
Hoenn #182 Omega Ruby / Alpha Sapphire
Unova #243 Black 2 / White 2
Pokémon Conquest #060 —
Crown Tundra #159 Sword / Shield , Sword/Shield: The Crown Tundra
Hisui #143 Legends: Arceus

Abilities

  • Thick Fat Halves damage from fire and ice moves.
  • Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
  • Oblivious Prevents infatuation and protects against captivate.

Pokédex entry

SPHEAL is much faster rolling than walking to get around. When groups of this POKéMON eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.

Habitat: Sea Egg Group: Water 1 Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 70/255 Base EXP: 58

Resistances and weaknesses

Type chart →

How much damage Spheal takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Electric ×2 Grass ×2 Fighting ×2 Rock ×2
Resistant to Ice ×¼ Water ×½

How it was drawn

2002–2019

The sprites come straight from the games in which Spheal appeared — one from each release.

Gen 3 2002
Spheal in Ruby / Sapphire
Ruby / Sapphire
Spheal in Emerald
Emerald
Gen 4 2006
Spheal in Diamond / Pearl
Diamond / Pearl
Spheal in Platinum
Platinum
Spheal in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Spheal in Black / White
Black / White
Gen 6 2013
Spheal in X / Y
X / Y
Spheal in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Spheal in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Spheal in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Spheal — large render in its regular coloring
Pokémon HOME
Spheal — large render in its shiny coloring
Pokémon HOME shiny
Spheal — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (15)

All Spheal cards →

Spheal has 15 cards in 12 sets. The oldest of them are shown below.

Offspring can come from 362 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (11)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Orre

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (41 via TM/TR, 14 via Egg, 21 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Defense Curl Normal Status — — 40
1 Rollout Rock Physical 30 90% 20
4 Growl Normal Status — 100% 40
6 Powder Snow Ice Special 40 100% 25
8 Water Gun Water Special 40 100% 25
11 Water Pulse Water Special 60 100% 20
13 Ice Ball Ice Physical 30 90% 20
18 Rest Psychic Status — — 5
20 Snore Normal Special 50 100% 15
24 Brine Water Special 65 100% 10
25 Liquidation Water Physical 85 100% 10
28 Aurora Beam Ice Special 65 100% 20
33 Encore Normal Status — 100% 5
34 Ice Beam Ice Special 90 100% 10
36 Body Slam Normal Physical 85 100% 15
40 Surf Water Special 90 100% 15
43 Blizzard Ice Special 110 70% 5
48 Hail Ice Status — — 10
52 Sheer Cold Ice Special — 30% 5