Pokédex · III (Hoenn)

Shedinja#292

Its strongest point is Attack — higher than 65% of species. On the other hand, HP — among the lowest in the entire Pokédex. Its base stat total is weak: lower than 97% of species. This is the final form of its line — it does not evolve any further. In defense it has 5 weaknesses, 4 resistances and 2 full immunities at its disposal. Normal and Fighting-type moves do nothing to it at all.

Shedinja
Shiny version
Bug Ghost
Height: 0.8 m (2′07″) Weight: 1.2 kg (2.6 lbs)

Base stats

HP
1
0%
Atk
90
65%
Def
45
14%
SpA
30
4%
SpD
30
2%
Spe
40
17%
TOTAL
236
3%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (90) is 60 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #044 Ruby / Sapphire , Emerald
Hoenn #045 Omega Ruby / Alpha Sapphire
Kalos #113 X / Y
Galar #106 Sword / Shield

Abilities

  • Wonder Guard Protects against damaging moves that are not super effective.

Pokédex entry

SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this POKéMON will steal the spirit of anyone peering into its hollow body from its back.

Habitat: Forest Egg Group: Mineral Gender: Genderless Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 83

Resistances and weaknesses

Type chart →

How much damage Shedinja takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fire ×2 Flying ×2 Rock ×2 Ghost ×2 Dark ×2
Resistant to Grass ×½ Poison ×½ Ground ×½ Bug ×½
Immune to Normal ×0 Fighting ×0

How it was drawn

2002–2019

The sprites come straight from the games in which Shedinja appeared — one from each release.

Gen 3 2002
Shedinja in Ruby / Sapphire
Ruby / Sapphire
Shedinja in Emerald
Emerald
Gen 4 2006
Shedinja in Diamond / Pearl
Diamond / Pearl
Shedinja in Platinum
Platinum
Shedinja in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Shedinja in Black / White
Black / White
Gen 6 2013
Shedinja in X / Y
X / Y
Shedinja in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Shedinja in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Shedinja in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Shedinja — large render in its regular coloring
Pokémon HOME
Shedinja — large render in its shiny coloring
Pokémon HOME shiny
Shedinja — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Shedinja cards →

Shedinja has 8 cards in 8 sets. The oldest of them are shown below.

This species is genderless, so its only possible partner is Ditto.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (3)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (44 via TM/TR, 21 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Dig Ground Physical 80 100% 10
1 False Swipe Normal Physical 40 100% 40
1 Grudge Ghost Status — — 5
1 Harden Normal Status — — 30
1 Metal Claw Steel Physical 50 95% 35
1 Mud Slap Ground Special 20 100% 10
1 Sand Attack Ground Status — 100% 15
1 Scratch Normal Physical 40 100% 35
1 Shadow Claw Ghost Physical 70 100% 15
5 Leech Life Bug Physical 80 100% 10
15 Confuse Ray Ghost Status — 100% 10
23 Absorb Grass Special 20 100% 25
29 Shadow Sneak Ghost Physical 40 100% 30
36 Fury Swipes Normal Physical 18 80% 15
41 Heal Block Psychic Status — 100% 15
43 Mind Reader Normal Status — — 5
50 Shadow Ball Ghost Special 80 100% 15
57 Spite Ghost Status — 100% 10
64 Phantom Force Ghost Physical 90 100% 10