Pokédex · II (Johto)

Skiploom#188

Strong point: Speed — higher than 65% of species. Its weakest point is Sp. Atk — lower than 79% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 5 weaknesses, 3 resistances and 1 full immunity. Watch out for the Ice type — damage from it is quadrupled.

Skiploom
Shiny version
Grass Flying
Height: 0.6 m (2′00″) Weight: 1.0 kg (2.2 lbs)

Base stats

HP
55
27%
Atk
45
11%
Def
50
21%
SpA
45
21%
SpD
65
44%
Spe
80
65%
TOTAL
340
29%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

Attack (45) and Sp. Atk (45) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Hasty +Spe · −Def A mixed set that does not intend to take any hits: all that matters is striking first.
  • Lonely +Atk · −Def The same price, but the boost goes into the stronger of the two offensive stats.
  • Chlorophyll doubles Speed in harsh sunlight. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #068 Gold / Silver , Crystal , HeartGold / SoulSilver
Kalos #136 X / Y
Paldea #017 Scarlet / Violet

Abilities

  • Chlorophyll Doubles Speed during strong sunlight.
  • Leaf Guard Protects against major status ailments during strong sunlight.
  • Infiltrator Bypasses light screen, reflect, and safeguard.

Pokédex entry

The bloom on top of its head opens and closes as the temperature fluc­ tuates up and down.

Habitat: Grassland Egg Group: Fairy Egg Group: Grass Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 70/255 Base EXP: 119

Resistances and weaknesses

Type chart →

How much damage Skiploom takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ice ×4 Fire ×2 Poison ×2 Flying ×2 Rock ×2
Resistant to Grass ×¼ Water ×½ Fighting ×½
Immune to Ground ×0

How it was drawn

1999–2019

The sprites come straight from the games in which Skiploom appeared — one from each release.

Gen 2 1999
Skiploom in Gold
Gold
Skiploom in Silver
Silver
Skiploom in Crystal
Crystal
Gen 3 2002
Skiploom in Ruby / Sapphire
Ruby / Sapphire
Skiploom in Emerald
Emerald
Gen 4 2006
Skiploom in Diamond / Pearl
Diamond / Pearl
Skiploom in Platinum
Platinum
Skiploom in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Skiploom in Black / White
Black / White
Gen 6 2013
Skiploom in X / Y
X / Y
Skiploom in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Skiploom in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Skiploom in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Skiploom — large render in its regular coloring
Pokémon HOME
Skiploom — large render in its shiny coloring
Pokémon HOME shiny
Skiploom — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Skiploom cards →

Skiploom has 8 cards in 8 sets. The oldest of them are shown below.

Offspring can come from 136 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (5)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Johto

Kanto

Orre

Sinnoh

Below are the moves learned by leveling up. The rest (58 via TM/TR, 16 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Absorb Grass Special 20 100% 25
1 Splash Normal Status — — 40
1 Synthesis Grass Status — — 5
1 Tail Whip Normal Status — 100% 30
8 Tackle Normal Physical 40 100% 35
10 Fairy Wind Fairy Special 40 100% 30
12 Poison Powder Poison Status — 75% 35
12 Sleep Powder Grass Status — 75% 15
12 Stun Spore Grass Status — 75% 30
15 Bullet Seed Grass Physical 25 100% 30
20 Leech Seed Grass Status — 90% 10
24 Mega Drain Grass Special 40 100% 15
28 Acrobatics Flying Physical 55 100% 15
31 Cotton Spore Grass Status — 100% 40
34 U Turn Bug Physical 70 100% 20
36 Rage Powder Bug Status — — 20
37 Giga Drain Grass Special 75 100% 10
41 Bounce Flying Physical 85 85% 5
44 Memento Dark Status — 100% 10
48 Worry Seed Grass Status — 100% 10