Move index
There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Vice Grip Inflicts regular damage with no additional effect. | Normal | Physical | 55 | 100% | 30 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Wish User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Special | — | 100% | 5 |
| Yawn Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |