What you fight with

Moves

Move index

There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 188 moves · page 4 of 4
Move and effect Type Cat. Power Acc. PP
Vice Grip Inflicts regular damage with no additional effect. Normal Physical 55 100% 30
Weather Ball If there be weather, this move has doubled power and the weather’s type. Normal Special 50 100% 10
Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. Normal Status — — 20
Wish User will recover half its max HP at the end of the next turn. Normal Status — — 10
Work Up Raises the user’s Attack and Special Attack by one stage each. Normal Status — — 30
Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 90% 20
Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Special — 100% 5
Yawn Target sleeps at the end of the next turn. Normal Status — — 10