What you fight with

Moves

Move index

There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 336 moves · page 2 of 6
Move and effect Type Cat. Power Acc. PP
Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. Rock Physical 100 95% 5
Dig User digs underground, dodging all attacks, and hits next turn. Ground Physical 80 100% 10
Dire Claw Poison Physical 80 100% 15
Dive User dives underwater, dodging all attacks, and hits next turn. Water Physical 80 100% 10
Dizzy Punch Has a chance to confuse the target. Normal Physical 70 100% 10
Double Edge User receives 1/3 the damage inflicted in recoil. Normal Physical 120 100% 15
Double Hit Hits twice in one turn. Normal Physical 35 90% 10
Double Iron Bash Hits twice in one turn. Steel Physical 60 100% 5
Double Kick Hits twice in one turn. Fighting Physical 30 100% 30
Double Shock Electric Physical 120 100% 5
Double Slap Hits 2-5 times in one turn. Normal Physical 15 85% 10
Dragon Ascent Lowers the user’s Defense and Special Defense by one stage after inflicting damage. Flying Physical 120 100% 5
Dragon Claw Inflicts regular damage with no additional effect. Dragon Physical 80 100% 15
Dragon Darts Dragon Physical 50 100% 10
Dragon Hammer Inflicts regular damage with no additional effect. Dragon Physical 90 100% 15
Dragon Rush Has a chance to make the target flinch. Dragon Physical 100 75% 10
Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. Dragon Physical 60 90% 10
Drain Punch Drains half the damage inflicted to heal the user. Fighting Physical 75 100% 10
Drill Peck Inflicts regular damage with no additional effect. Flying Physical 80 100% 20
Drill Run Has an increased chance for a critical hit. Ground Physical 80 95% 10
Drum Beating Has a chance to lower the target’s Speed by one stage. Grass Physical 80 100% 10
Dual Chop Hits twice in one turn. Dragon Physical 40 90% 15
Dual Wingbeat Inflicts regular damage with no additional effect. Flying Physical 40 90% 10
Dynamic Punch Has a chance to confuse the target. Fighting Physical 100 50% 5
Earthquake Inflicts regular damage and can hit Dig users. Ground Physical 100 100% 10
Egg Bomb Inflicts regular damage with no additional effect. Normal Physical 100 75% 10
Endeavor Lowers the target’s HP to equal the user’s. Normal Physical — 100% 5
Explosion User faints. Normal Physical 250 100% 5
Extreme Speed Inflicts regular damage with no additional effect. Normal Physical 80 100% 5
Facade Power doubles if user is burned, paralyzed, or poisoned. Normal Physical 70 100% 20
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. Normal Physical 40 100% 10
False Surrender Never misses. Dark Physical 80 — 10
False Swipe Cannot lower the target’s HP below 1. Normal Physical 40 100% 40
Feint Hits through Protect and Detect. Normal Physical 30 100% 10
Feint Attack Never misses. Dark Physical 60 — 20
Fell Stinger Raises the user’s Attack by two stages if it KOs the target. Bug Physical 50 100% 25
Fire Fang Has a chance to burn the target and a chance to make the target flinch. Fire Physical 65 95% 15
Fire Lash Lowers the target’s Defense by one stage after inflicting damage. Fire Physical 80 100% 15
Fire Punch Has a chance to burn the target. Fire Physical 75 100% 15
First Impression Can only be used as the first move after the user enters battle. Bug Physical 90 100% 10
Fishious Rend Water Physical 85 100% 10
Fissure Causes a one-hit KO. Ground Physical — 30% 5
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Normal Physical — 100% 15
Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. Fire Physical 50 100% 20
Flame Wheel Has a chance to burn the target. Lets frozen Pokémon thaw themselves. Fire Physical 60 100% 25
Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. Fire Physical 120 100% 15
Fling Throws held item at the target; power depends on the item. Dark Physical — 100% 10
Flip Turn Inflicts regular damage with no additional effect. Water Physical 60 100% 20
Floaty Fall Inflicts regular damage with no additional effect. Flying Physical 90 95% 15
Flower Trick Grass Physical 70 — 10
Fly User flies high into the air, dodging all attacks, and hits next turn. Flying Physical 90 95% 15
Flying Press Deals both Fighting and Flying-type damage. Fighting Physical 100 95% 10
Focus Punch If the user takes damage before attacking, the attack is canceled. Fighting Physical 150 100% 20
Force Palm Has a chance to paralyze the target. Fighting Physical 60 100% 10
Foul Play Calculates damage with the target’s attacking stat. Dark Physical 95 100% 15
Freeze Shock Requires a turn to charge before attacking. Has a chance to paralyze the target. Ice Physical 140 90% 5
Frustration Power increases as happiness decreases, up to a maximum of 102. Normal Physical — 100% 20
Fury Attack Hits 2-5 times in one turn. Normal Physical 15 85% 20
Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. Bug Physical 40 95% 20
Fury Swipes Hits 2-5 times in one turn. Normal Physical 18 80% 15