Move index
There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. | Rock | Physical | 100 | 95% | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Dire Claw | Poison | Physical | 80 | 100% | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Dizzy Punch Has a chance to confuse the target. | Normal | Physical | 70 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Double Iron Bash Hits twice in one turn. | Steel | Physical | 60 | 100% | 5 |
| Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| Double Shock | Electric | Physical | 120 | 100% | 5 |
| Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 |
| Dragon Ascent Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Physical | 120 | 100% | 5 | |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Darts | Dragon | Physical | 50 | 100% | 10 |
| Dragon Hammer Inflicts regular damage with no additional effect. | Dragon | Physical | 90 | 100% | 15 |
| Dragon Rush Has a chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Drill Peck Inflicts regular damage with no additional effect. | Physical | 80 | 100% | 20 | |
| Drill Run Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Drum Beating Has a chance to lower the target’s Speed by one stage. | Grass | Physical | 80 | 100% | 10 |
| Dual Chop Hits twice in one turn. | Dragon | Physical | 40 | 90% | 15 |
| Dual Wingbeat Inflicts regular damage with no additional effect. | Physical | 40 | 90% | 10 | |
| Dynamic Punch Has a chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Egg Bomb Inflicts regular damage with no additional effect. | Normal | Physical | 100 | 75% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 |
| Extreme Speed Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| False Surrender Never misses. | Dark | Physical | 80 | — | 10 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| Feint Attack Never misses. | Dark | Physical | 60 | — | 20 |
| Fell Stinger Raises the user’s Attack by two stages if it KOs the target. | Bug | Physical | 50 | 100% | 25 |
| Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Fire Lash Lowers the target’s Defense by one stage after inflicting damage. | Fire | Physical | 80 | 100% | 15 |
| Fire Punch Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| First Impression Can only be used as the first move after the user enters battle. | Bug | Physical | 90 | 100% | 10 |
| Fishious Rend | Water | Physical | 85 | 100% | 10 |
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
| Flame Wheel Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 60 | 100% | 25 |
| Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Flip Turn Inflicts regular damage with no additional effect. | Water | Physical | 60 | 100% | 20 |
| Floaty Fall Inflicts regular damage with no additional effect. | Physical | 90 | 95% | 15 | |
| Flower Trick | Grass | Physical | 70 | — | 10 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | Physical | 90 | 95% | 15 | |
| Flying Press Deals both Fighting and Flying-type damage. | Fighting | Physical | 100 | 95% | 10 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Freeze Shock Requires a turn to charge before attacking. Has a chance to paralyze the target. | Ice | Physical | 140 | 90% | 5 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Fury Attack Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Fury Swipes Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |