Pokédex · VIII (Galar)

Copperajah#879

Its greatest asset is Attack — higher than 94% of species. Weak point: Speed — lower than 93% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 10 resistances and 1 full immunity. Poison-type moves do nothing to it at all.

Shiny Copperajah
Regular version
Steel
Height: 3.0 m (9′10″) Weight: 650.0 kg (1,433.0 lbs)

Base stats

HP
122
97%
Atk
130
94%
Def
69
49%
SpA
80
64%
SpD
69
51%
Spe
30
7%
TOTAL
500
70%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (130) is 50 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #303 Sword / Shield
Crown Tundra #109 Sword / Shield , Sword/Shield: The Crown Tundra
Paldea #125 Scarlet / Violet

Abilities

  • Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
  • Heavy Metal Doubles the Pokémon's weight.

How players use it

Data from 730,502 ranked battles on Smogon (Gen 9 OU, 2026-08). These are not numbers from the game — they are player habits.

Rank 203 among 291 Pokémon in use — it is on 0.04% of teams.

Tera Type Flying 48.2% Grass 38.9% Bug 4.6% Fire 4.2% Fairy 3.2%
EV spreads Adamant · 252 Atk / 200 HP / 56 Spe 86.5% Careful · 252 SpD / 220 Atk / 36 HP 4.6% Adamant · 220 HP / 208 Atk / 48 Spe / 32 Def 4.2% Adamant · 252 Atk / 252 SpD 1.6% Adamant · 252 Atk / 248 HP / 4 SpD / 4 Spe 1.2%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

They came over from another region long ago and worked together with humans. Their green skin is resistant to water.

Egg Group: Field Egg Group: Mineral Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (90/255) Base friendship: 50/255 Base EXP: 175

Resistances and weaknesses

Type chart →

How much damage Copperajah takes when it is hit by a move of each type.

Weak to Fire ×2 Fighting ×2 Ground ×2
Resistant to Normal ×½ Grass ×½ Ice ×½ Flying ×½ Psychic ×½ Bug ×½ Rock ×½ Dragon ×½ Steel ×½ Fairy ×½
Immune to Poison ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Copperajah — large render in its regular coloring
Pokémon HOME
Copperajah — large render in its shiny coloring
Pokémon HOME shiny
Copperajah — small pixel sprite in its regular coloring
Pixel sprite
Copperajah — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Copperajah cards →

Copperajah has 7 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 323 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (10)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (57 via TM/TR, 2 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Growl Normal Status — 100% 40
1 Rock Smash Fighting Physical 40 100% 15
1 Rollout Rock Physical 30 90% 20
1 Tackle Normal Physical 40 100% 35
15 Bulldoze Ground Physical 60 100% 20
20 Stomp Normal Physical 65 100% 20
25 Iron Defense Steel Status — — 15
30 Dig Ground Physical 80 100% 10
37 Strength Normal Physical 80 100% 15
44 Iron Head Steel Physical 80 100% 15
51 Play Rough Fairy Physical 90 90% 10
58 High Horsepower Ground Physical 95 95% 10
65 Superpower Fighting Physical 120 100% 5
— Heavy Slam Steel Physical — 100% 10