Pokédex · VIII (Galar)

Arrokuda#846

Compared with other species it looks modest; its best stat is Speed. Weak point: Sp. Def — lower than 98% of species. Its stat total lands at the tail end — below 90% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 2 weaknesses and 4 resistances. Very easy to catch, often with the first Poké Ball.

Arrokuda
Shiny version
Water
Height: 0.5 m (1′08″) Weight: 1.0 kg (2.2 lbs)

Base stats

HP
41
12%
Atk
63
33%
Def
40
8%
SpA
40
13%
SpD
30
2%
Spe
66
52%
TOTAL
280
10%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (63) is 23 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #180 Sword / Shield
Isle of Armor #096 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #136 Scarlet / Violet
Kitakami #090 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Swift Swim Doubles Speed during rain.
  • Propeller Tail Ignores moves and abilities that draw in moves.

Pokédex entry

If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It’s very proud of that jaw.

Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 50/255 Base EXP: 56

Resistances and weaknesses

Type chart →

How much damage Arrokuda takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Arrokuda — large render in its regular coloring
Pokémon HOME
Arrokuda — large render in its shiny coloring
Pokémon HOME shiny
Arrokuda — small pixel sprite in its regular coloring
Pixel sprite
Arrokuda — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (3)

All Arrokuda cards →

Arrokuda has 3 cards in 3 sets. The oldest of them are shown below.

Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (16)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (37 via TM/TR, 4 via Egg, 1 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Aqua Jet Water Physical 40 100% 20
1 Peck Flying Physical 35 100% 35
6 Fury Attack Normal Physical 15 85% 20
12 Bite Dark Physical 60 100% 25
18 Agility Psychic Status — — 30
24 Dive Water Physical 80 100% 10
30 Focus Energy Normal Status — — 30
30 Laser Focus Normal Status — — 30
36 Crunch Dark Physical 80 100% 15
42 Liquidation Water Physical 85 100% 10
48 Double Edge Normal Physical 120 100% 15