Pokédex · VII (Alola)

Marshadow#802

Its strongest point is Attack — higher than 92% of species. In base stat total it is among the strongest — higher than 94% of species. It does not evolve: it does not come from anything and does not change into anything. In defense it has 4 weaknesses, 3 resistances and 2 full immunities at its disposal. Normal and Fighting-type moves do nothing to it at all. This is a Mythical Pokémon — it does not appear in normal gameplay; it was handed out at events and through distributions. Very hard to catch — bring plenty of Poké Balls and something that puts it to sleep or paralyzes it.

Marshadow
Shiny version
Fighting Ghost
Height: 0.7 m (2′04″) Weight: 22.2 kg (48.9 lbs)

Base stats

HP
90
78%
Atk
125
92%
Def
80
62%
SpA
90
73%
SpD
90
77%
Spe
125
97%
TOTAL
600
94%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.

Attack and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits physically: its Attack (125) is 35 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 97% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Mythical
Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #302 Sun / Moon
Alola #402 Ultra Sun / Ultra Moon
Hyperspace #122 Legends: Z-A , Legends: Z-A: Mega Dimension

Abilities

  • Technician Strengthens moves of 60 base power or less to 1.5× their power.

Pokédex entry

Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.

Egg Group: Undiscovered Gender: Genderless Catch difficulty: very hard (3/255) Base friendship: 0/255 Base EXP: 270
Evolution line

Resistances and weaknesses

Type chart →

How much damage Marshadow takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Flying ×2 Psychic ×2 Ghost ×2 Fairy ×2
Resistant to Bug ×¼ Poison ×½ Rock ×½
Immune to Normal ×0 Fighting ×0

How it was drawn

Sprite taken straight from the game in which Marshadow appeared.

Gen 7 2016
Marshadow in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Marshadow — large render in its regular coloring
Pokémon HOME
Marshadow — large render in its shiny coloring
Pokémon HOME shiny
Marshadow — small pixel sprite in its regular coloring
Pixel sprite
Marshadow — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (5)

All Marshadow cards →

Marshadow has 5 cards in 3 sets. The oldest of them are shown below.

Marshadow does not breed. You cannot get an Egg from it — this is how the games treat almost all Legendary and Mythical species.

Below are the moves learned by leveling up. The rest (63 via TM/TR, 23 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Copycat Normal Status — — 20
1 Counter Fighting Physical — 100% 20
1 Feint Normal Physical 30 100% 10
1 Fire Punch Fire Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Pursuit Dark Physical 40 100% 20
1 Shadow Sneak Ghost Physical 40 100% 30
1 Thunder Punch Electric Physical 75 100% 15
9 Role Play Psychic Status — — 10
15 Rolling Kick Fighting Physical 60 85% 15
18 Shadow Punch Ghost Physical 60 — 20
27 Force Palm Fighting Physical 60 100% 10
35 Jump Kick Fighting Physical 100 95% 10
36 Assurance Dark Physical 60 100% 10
45 Sucker Punch Dark Physical 70 100% 5
54 Drain Punch Fighting Physical 75 100% 10
63 Psych Up Normal Status — — 10
72 Spectral Thief Ghost Physical 90 100% 10
81 Laser Focus Normal Status — — 30
90 Endeavor Normal Physical — 100% 5
99 Close Combat Fighting Physical 120 100% 5