Pokédex · VII (Alola)

Passimian#766

Its strongest point is Attack — higher than 88% of species. On the other hand, Sp. Atk — lower than 87% of species. It does not evolve: it does not come from anything and does not change into anything. In defense it has 3 weaknesses and 3 resistances at its disposal.

Shiny Passimian
Regular version
Fighting
Height: 2.0 m (6′07″) Weight: 82.8 kg (182.5 lbs)

Base stats

HP
100
87%
Atk
120
88%
Def
90
73%
SpA
40
13%
SpD
60
36%
Spe
80
65%
TOTAL
490
64%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (120) is 80 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 65% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #177 Sun / Moon
Alola #216 Ultra Sun / Ultra Moon
Galar #343 Sword / Shield
Isle of Armor #090 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #314 Scarlet / Violet
Pokémon Champions #766 Champions

Abilities

  • Receiver When an ally faints, this Pokémon gains its Ability.
  • Defiant Raises Attack two stages upon having any stat lowered.

Pokédex entry

They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 172
Evolution line

Resistances and weaknesses

Type chart →

How much damage Passimian takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

Sprite taken straight from the game in which Passimian appeared.

Gen 7 2016
Passimian in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Passimian — large render in its regular coloring
Pokémon HOME
Passimian — large render in its shiny coloring
Pokémon HOME shiny
Passimian — small pixel sprite in its regular coloring
Pixel sprite
Passimian — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (6)

All Passimian cards →

Passimian has 6 cards in 6 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (11)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Below are the moves learned by leveling up. The rest (75 via TM/TR, 8 via Egg, 17 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Leer Normal Status — 100% 30
1 Tackle Normal Physical 40 100% 35
5 Rock Smash Fighting Physical 40 100% 15
10 Focus Energy Normal Status — — 30
15 Beat Up Dark Physical — 100% 10
20 Scary Face Normal Status — 100% 10
25 Bestow Normal Status — — 15
25 Take Down Normal Physical 90 85% 20
30 Fling Dark Physical — 100% 10
35 Bulk Up Fighting Status — — 20
40 Thrash Normal Physical 120 100% 10
45 Double Edge Normal Physical 120 100% 15
50 Close Combat Fighting Physical 120 100% 5
55 Reversal Fighting Physical — 100% 15
60 Giga Impact Normal Physical 150 90% 5