Pokédex · VI (Kalos)

Malamar#687

No stat stands out enough here to force a single team role on this species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses and 1 full immunity. Watch out for the Bug type — damage from it is quadrupled.

Shiny Malamar
Regular version
Dark Psychic
Height: 1.5 m (4′11″) Weight: 47.0 kg (103.6 lbs)

Base stats

HP
86
77%
Atk
92
69%
Def
88
72%
SpA
68
54%
SpD
75
58%
Spe
73
60%
TOTAL
482
61%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (92) is 24 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 60% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 7

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #011 X / Y
Alola #027 Ultra Sun / Ultra Moon
Galar #291 Sword / Shield
Isle of Armor #109 Sword / Shield , Sword/Shield: The Isle of Armor
Blueberry Academy #081 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Lumiose City #160 Legends: Z-A
Pokémon Champions #687 Champions

Abilities

  • Contrary Inverts stat changes.
  • Suction Cups Prevents being forced out of battle by other Pokémon's moves.
  • Infiltrator Bypasses light screen, reflect, and safeguard.

Pokédex entry

It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.

Egg Group: Water 1 Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (80/255) Base friendship: 70/255 Base EXP: 169

Resistances and weaknesses

Type chart →

How much damage Malamar takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Bug ×4 Fairy ×2
Immune to Psychic ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Malamar appeared — one from each release.

Gen 6 2013
Malamar in X / Y
X / Y
Malamar in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Malamar in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Malamar — large render in its regular coloring
Pokémon HOME
Malamar — large render in its shiny coloring
Pokémon HOME shiny
Malamar — small pixel sprite in its regular coloring
Pixel sprite
Malamar — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (15)

All Malamar cards →

Malamar has 15 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 139 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (15)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (71 via TM/TR, 3 via Egg, 15 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Constrict Normal Physical 10 100% 35
1 Hypnosis Psychic Status — 60% 20
1 Peck Flying Physical 35 100% 35
1 Reflect Psychic Status — — 20
1 Reversal Fighting Physical — 100% 15
1 Tackle Normal Physical 40 100% 35
1 Wrap Normal Physical 15 90% 20
9 Payback Dark Physical 50 100% 10
12 Pluck Flying Physical 60 100% 20
13 Psywave Psychic Special — 100% 15
15 Psybeam Psychic Special 65 100% 20
18 Swagger Normal Status — 85% 15
21 Slash Normal Physical 70 100% 20
24 Night Slash Dark Physical 70 100% 15
27 Psycho Cut Psychic Physical 70 100% 20
31 Light Screen Psychic Status — — 30
33 Switcheroo Dark Status — 100% 10
37 Foul Play Dark Physical 95 100% 15
42 Topsy Turvy Dark Status — — 20
47 Superpower Fighting Physical 120 100% 5