No stat stands out enough here to force a single team role on this species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses and 1 full immunity. Watch out for the Bug type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (92) is 24 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 60% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 7
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kalos | #011 | X / Y |
|---|---|---|
| Alola | #027 | Ultra Sun / Ultra Moon |
| Galar | #291 | Sword / Shield |
| Isle of Armor | #109 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Blueberry Academy | #081 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
| Lumiose City | #160 | Legends: Z-A |
| Pokémon Champions | #687 | Champions |
Abilities
- Contrary Inverts stat changes.
- Suction Cups Prevents being forced out of battle by other Pokémon's moves.
- Infiltrator Bypasses light screen, reflect, and safeguard.
Pokédex entry
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Resistances and weaknesses
Type chart →How much damage Malamar takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2013–2016The sprites come straight from the games in which Malamar appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (15)
All Malamar cards →Malamar has 15 cards in 10 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 139 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (15)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Moves (94)
Full move list →Below are the moves learned by leveling up. The rest (71 via TM/TR, 3 via Egg, 15 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Constrict | Normal | Physical | 10 | 100% | 35 |
| 1 | Hypnosis | Psychic | Status | — | 60% | 20 |
| 1 | Peck | Physical | 35 | 100% | 35 | |
| 1 | Reflect | Psychic | Status | — | — | 20 |
| 1 | Reversal | Fighting | Physical | — | 100% | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Wrap | Normal | Physical | 15 | 90% | 20 |
| 9 | Payback | Dark | Physical | 50 | 100% | 10 |
| 12 | Pluck | Physical | 60 | 100% | 20 | |
| 13 | Psywave | Psychic | Special | — | 100% | 15 |
| 15 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 18 | Swagger | Normal | Status | — | 85% | 15 |
| 21 | Slash | Normal | Physical | 70 | 100% | 20 |
| 24 | Night Slash | Dark | Physical | 70 | 100% | 15 |
| 27 | Psycho Cut | Psychic | Physical | 70 | 100% | 20 |
| 31 | Light Screen | Psychic | Status | — | — | 30 |
| 33 | Switcheroo | Dark | Status | — | 100% | 10 |
| 37 | Foul Play | Dark | Physical | 95 | 100% | 15 |
| 42 | Topsy Turvy | Dark | Status | — | — | 20 |
| 47 | Superpower | Fighting | Physical | 120 | 100% | 5 |