Pokédex · IV (Sinnoh)

Dusknoir#477

Its greatest asset is Defense — higher than 97% of species. Weak point: Speed — lower than 77% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses, 2 resistances and 2 full immunities. Normal and Fighting-type moves do nothing to it at all.

Shiny Dusknoir
Regular version
Ghost
Height: 2.2 m (7′03″) Weight: 106.6 kg (235.0 lbs)

Base stats

HP
45
14%
Atk
100
74%
Def
135
97%
SpA
65
49%
SpD
135
98%
Spe
45
23%
TOTAL
525
80%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: HP.

Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits physically: its Attack (100) is 35 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Sinnoh #191 Platinum
Pokémon Conquest #071 —
Hoenn #155 Omega Ruby / Alpha Sapphire
Galar #137 Sword / Shield
Hisui #160 Legends: Arceus
Kitakami #141 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Pressure Increases the PP cost of moves targetting the Pokémon by one.
  • Frisk Reveals an opponent's held item upon entering battle.

How players use it

Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits.

Rank 281 among 309 Pokémon in use — it is on 0.02% of teams.

Tera Type Poison 87.8% Ghost 6.9% Fire 2.1% Fairy 1.9%
EV spreads Bold · 252 Def / 168 HP / 88 Spe 84.6% Bold · 252 Def / 136 Spe / 120 HP 3.1% Careful · 252 HP / 252 SpD / 4 Atk 2.7% Adamant · 252 Atk / 132 HP / 124 Spe 2.4% Brave · 252 HP / 252 Atk / 4 SpD 2.1%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Egg Group: Amorphous Gender: 50% ♂ / 50% ♀ Catch difficulty: hard (45/255) Base friendship: 35/255 Base EXP: 236

Resistances and weaknesses

Type chart →

How much damage Dusknoir takes when it is hit by a move of each type.

Weak to Ghost ×2 Dark ×2
Resistant to Poison ×½ Bug ×½
Immune to Normal ×0 Fighting ×0

How it was drawn

2006–2019

The sprites come straight from the games in which Dusknoir appeared — one from each release.

Gen 4 2006
Dusknoir in Diamond / Pearl
Diamond / Pearl
Dusknoir in Platinum
Platinum
Dusknoir in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Dusknoir in Black / White
Black / White
Gen 6 2013
Dusknoir in X / Y
X / Y
Dusknoir in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Dusknoir in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Dusknoir in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Dusknoir — large render in its regular coloring
Pokémon HOME
Dusknoir — large render in its shiny coloring
Pokémon HOME shiny
Dusknoir — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (12)

All Dusknoir cards →

Dusknoir has 12 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 57 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (3)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (86 via TM/TR, 3 via Egg, 25 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Absorb Grass Special 20 100% 25
1 Astonish Ghost Physical 30 100% 15
1 Bind Normal Physical 15 85% 20
1 Disable Normal Status — 100% 20
1 Fire Punch Fire Physical 75 100% 15
1 Gravity Psychic Status — — 5
1 Ice Punch Ice Physical 75 100% 15
1 Leer Normal Status — 100% 30
1 Shadow Punch Ghost Physical 60 — 20
1 Shadow Sneak Ghost Physical 40 100% 30
1 Thunder Punch Electric Physical 75 100% 15
12 Confuse Ray Ghost Status — 100% 10
14 Foresight Normal Status — — 40
16 Night Shade Ghost Special — 100% 15
18 Leech Life Bug Physical 80 100% 10
20 Payback Dark Physical 50 100% 10
22 Pursuit Dark Physical 40 100% 20
24 Will O Wisp Fire Status — 85% 15
25 Dark Pulse Dark Special 80 100% 15
28 Mean Look Normal Status — — 5
32 Hex Ghost Special 65 100% 10
36 Curse Ghost Status — — 10
42 Shadow Ball Ghost Special 80 100% 15
43 Psychic Psychic Special 90 100% 10
48 Future Sight Psychic Special 120 100% 10
54 Destiny Bond Ghost Status — — 5