Its greatest asset is Defense — higher than 97% of species. Weak point: Speed — lower than 77% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses, 2 resistances and 2 full immunities. Normal and Fighting-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: HP.
Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
It hits physically: its Attack (100) is 35 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 6
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Sinnoh | #191 | Platinum |
|---|---|---|
| Pokémon Conquest | #071 | — |
| Hoenn | #155 | Omega Ruby / Alpha Sapphire |
| Galar | #137 | Sword / Shield |
| Hisui | #160 | Legends: Arceus |
| Kitakami | #141 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Pressure Increases the PP cost of moves targetting the Pokémon by one.
- Frisk Reveals an opponent's held item upon entering battle.
How players use it
Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits.
Rank 281 among 309 Pokémon in use — it is on 0.02% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Resistances and weaknesses
Type chart →How much damage Dusknoir takes when it is hit by a move of each type.
How it was drawn
2006–2019The sprites come straight from the games in which Dusknoir appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (12)
All Dusknoir cards →Dusknoir has 12 cards in 10 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 57 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (3)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Moves (103)
Full move list →Below are the moves learned by leveling up. The rest (86 via TM/TR, 3 via Egg, 25 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb | Grass | Special | 20 | 100% | 25 |
| 1 | Astonish | Ghost | Physical | 30 | 100% | 15 |
| 1 | Bind | Normal | Physical | 15 | 85% | 20 |
| 1 | Disable | Normal | Status | — | 100% | 20 |
| 1 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 1 | Gravity | Psychic | Status | — | — | 5 |
| 1 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 1 | Leer | Normal | Status | — | 100% | 30 |
| 1 | Shadow Punch | Ghost | Physical | 60 | — | 20 |
| 1 | Shadow Sneak | Ghost | Physical | 40 | 100% | 30 |
| 1 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 12 | Confuse Ray | Ghost | Status | — | 100% | 10 |
| 14 | Foresight | Normal | Status | — | — | 40 |
| 16 | Night Shade | Ghost | Special | — | 100% | 15 |
| 18 | Leech Life | Bug | Physical | 80 | 100% | 10 |
| 20 | Payback | Dark | Physical | 50 | 100% | 10 |
| 22 | Pursuit | Dark | Physical | 40 | 100% | 20 |
| 24 | Will O Wisp | Fire | Status | — | 85% | 15 |
| 25 | Dark Pulse | Dark | Special | 80 | 100% | 15 |
| 28 | Mean Look | Normal | Status | — | — | 5 |
| 32 | Hex | Ghost | Special | 65 | 100% | 10 |
| 36 | Curse | Ghost | Status | — | — | 10 |
| 42 | Shadow Ball | Ghost | Special | 80 | 100% | 15 |
| 43 | Psychic | Psychic | Special | 90 | 100% | 10 |
| 48 | Future Sight | Psychic | Special | 120 | 100% | 10 |
| 54 | Destiny Bond | Ghost | Status | — | — | 5 |