Its greatest asset is Speed — higher than 79% of species. Weak point: Sp. Atk — lower than 79% of species. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 1 weakness and 3 resistances. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
The stats describe a special wall — it hits weakly on both sides, but its Sp. Def stays high. A nature does not touch HP, so extra bulk can only be added on this side.
- Calm +SpD · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 5
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Sinnoh | #055 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
|---|---|---|
| Kalos | #132 | X / Y |
| Hisui | #109 | Legends: Arceus |
| Paldea | #201 | Scarlet / Violet |
| Kitakami | #063 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Run Away Ensures success fleeing from wild battles.
- Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
Pokédex entry
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Resistances and weaknesses
Type chart →How much damage Pachirisu takes when it is hit by a move of each type.
How it was drawn
2006–2019The sprites come straight from the games in which Pachirisu appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (13)
All Pachirisu cards →Pachirisu has 13 cards in 13 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 324 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 10 cycles, which is roughly 2,800 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (7)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Johto
Kalos
Sinnoh
Unova
Moves (91)
Full move list →Below are the moves learned by leveling up. The rest (65 via TM/TR, 14 via Egg, 19 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Growl | Normal | Status | — | 100% | 40 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 5 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 9 | Bite | Dark | Physical | 60 | 100% | 25 |
| 9 | Charm | Fairy | Status | — | 100% | 20 |
| 13 | Spark | Electric | Physical | 65 | 100% | 20 |
| 17 | Endure | Normal | Status | — | — | 10 |
| 19 | Nuzzle | Electric | Physical | 20 | 100% | 20 |
| 21 | Baby Doll Eyes | Fairy | Status | — | 100% | 30 |
| 21 | Swift | Normal | Special | 60 | — | 20 |
| 25 | Electro Ball | Electric | Special | — | 100% | 10 |
| 29 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 29 | Sweet Kiss | Fairy | Status | — | 75% | 10 |
| 33 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 37 | Super Fang | Normal | Physical | — | 90% | 10 |
| 41 | Discharge | Electric | Special | 80 | 100% | 15 |
| 45 | Last Resort | Normal | Physical | 140 | 100% | 5 |
| 49 | Hyper Fang | Normal | Physical | 80 | 90% | 15 |
| 49 | Thunder | Electric | Special | 110 | 70% | 10 |