Pokédex · III (Hoenn)

Duskull#355

Its strongest point is Defense — higher than 73% of species. On the other hand, HP — among the lowest in the entire Pokédex. Its base stat total is weak: lower than 87% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. In defense it has 2 weaknesses, 2 resistances and 2 full immunities at its disposal. Normal and Fighting-type moves do nothing to it at all.

Shiny Duskull
Regular version
Ghost
Height: 0.8 m (2′07″) Weight: 15.0 kg (33.1 lbs)

Base stats

HP
20
0%
Atk
40
8%
Def
90
73%
SpA
30
4%
SpD
90
77%
Spe
25
4%
TOTAL
295
13%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: HP.

Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Impish +Def · −SpA Raises what this species uses to absorb hits, at the cost of Sp. Atk — a stat it does not use anyway.
  • Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 7

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #148 Ruby / Sapphire , Emerald
Hoenn #153 Omega Ruby / Alpha Sapphire
Sinnoh #189 Platinum
Pokémon Conquest #069 —
Galar #135 Sword / Shield
Hisui #158 Legends: Arceus
Kitakami #139 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Levitate Evades ground moves.
  • Frisk Reveals an opponent's held item upon entering battle.

Pokédex entry

DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Habitat: Forest Egg Group: Amorphous Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (190/255) Base friendship: 35/255 Base EXP: 59

Resistances and weaknesses

Type chart →

How much damage Duskull takes when it is hit by a move of each type.

Weak to Ghost ×2 Dark ×2
Resistant to Poison ×½ Bug ×½
Immune to Normal ×0 Fighting ×0

How it was drawn

2002–2019

The sprites come straight from the games in which Duskull appeared — one from each release.

Gen 3 2002
Duskull in Ruby / Sapphire
Ruby / Sapphire
Duskull in Emerald
Emerald
Gen 4 2006
Duskull in Diamond / Pearl
Diamond / Pearl
Duskull in Platinum
Platinum
Duskull in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Duskull in Black / White
Black / White
Gen 6 2013
Duskull in X / Y
X / Y
Duskull in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Duskull in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Duskull in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Duskull — large render in its regular coloring
Pokémon HOME
Duskull — large render in its shiny coloring
Pokémon HOME shiny
Duskull — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (16)

All Duskull cards →

Duskull has 16 cards in 13 sets. The oldest of them are shown below.

Offspring can come from 57 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (18)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Hoenn

Johto

Orre

Sinnoh

Below are the moves learned by leveling up. The rest (65 via TM/TR, 10 via Egg, 27 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Absorb Grass Special 20 100% 25
1 Astonish Ghost Physical 30 100% 15
1 Leer Normal Status — 100% 30
4 Disable Normal Status — 100% 20
8 Shadow Sneak Ghost Physical 40 100% 30
12 Confuse Ray Ghost Status — 100% 10
14 Foresight Normal Status — — 40
16 Night Shade Ghost Special — 100% 15
18 Leech Life Bug Physical 80 100% 10
20 Payback Dark Physical 50 100% 10
22 Pursuit Dark Physical 40 100% 20
24 Will O Wisp Fire Status — 85% 15
25 Dark Pulse Dark Special 80 100% 15
28 Mean Look Normal Status — — 5
32 Hex Ghost Special 65 100% 10
36 Curse Ghost Status — — 10
40 Shadow Ball Ghost Special 80 100% 15
43 Psychic Psychic Special 90 100% 10
44 Future Sight Psychic Special 120 100% 10