Pokédex · III (Hoenn)

Spinda#327

No stat stands out enough here to force a single team role on this species. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 1 weakness and 1 full immunity. Ghost-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.

Spinda
Shiny version
Normal
Height: 1.1 m (3′07″) Weight: 5.0 kg (11.0 lbs)

Base stats

HP
60
34%
Atk
60
28%
Def
60
34%
SpA
60
41%
SpD
60
36%
Spe
60
40%
TOTAL
360
32%

Last column: what percentage of 1084 species and regional forms have a lower value. All six values are identical — 60 each.

Attack and Defense share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

Attack (60) and Sp. Atk (60) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.

  • Lonely +Atk · −Def The boost goes into the stronger offensive stat and the drop into a defense that does not decide anything anyway.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #114 Ruby / Sapphire , Emerald
Hoenn #119 Omega Ruby / Alpha Sapphire
Kalos #131 X / Y
Alola #105 Sun / Moon
Alola #128 Ultra Sun / Ultra Moon

Abilities

  • Own Tempo Prevents confusion.
  • Tangled Feet Doubles evasion when confused.
  • Contrary Inverts stat changes.

Pokédex entry

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Habitat: Mountain Egg Group: Field Egg Group: Human-Like Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 70/255 Base EXP: 126
Evolution line

Resistances and weaknesses

Type chart →

How much damage Spinda takes when it is hit by a move of each type.

Weak to Fighting ×2
Immune to Ghost ×0

How it was drawn

2002–2019

The sprites come straight from the games in which Spinda appeared — one from each release.

Gen 3 2002
Spinda in Ruby / Sapphire
Ruby / Sapphire
Spinda in Emerald
Emerald
Gen 4 2006
Spinda in Diamond / Pearl
Diamond / Pearl
Spinda in Platinum
Platinum
Spinda in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Spinda in Black / White
Black / White
Gen 6 2013
Spinda in X / Y
X / Y
Spinda in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Spinda in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Spinda in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Spinda — large render in its regular coloring
Pokémon HOME
Spinda — large render in its shiny coloring
Pokémon HOME shiny
Spinda — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Spinda cards →

Spinda has 8 cards in 8 sets. The oldest of them are shown below.

Offspring can come from 331 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (8)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Johto

Kalos

Sinnoh

Below are the moves learned by leveling up. The rest (47 via TM/TR, 18 via Egg, 45 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Tackle Normal Physical 40 100% 35
5 Copycat Normal Status — — 20
10 Feint Attack Dark Physical 60 — 20
10 Teeter Dance Normal Status — 100% 20
14 Psybeam Psychic Special 65 100% 20
19 Hypnosis Psychic Status — 60% 20
23 Body Slam Normal Physical 85 100% 15
23 Dizzy Punch Normal Physical 70 100% 10
28 Sucker Punch Dark Physical 70 100% 5
37 Uproar Normal Special 90 100% 10
41 Psych Up Normal Status — — 10
46 Double Edge Normal Physical 120 100% 15
50 Flail Normal Physical — 100% 15
55 Thrash Normal Physical 120 100% 10