Pokédex · II (Johto)

Totodile#158

Among other species it looks pale; its highest stat is Attack. Its weakest point is Speed — lower than 78% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. On defense it has 2 weaknesses and 4 resistances.

Totodile
Shiny version
Water
Height: 0.6 m (2′00″) Weight: 9.5 kg (20.9 lbs)

Base stats

HP
50
19%
Atk
65
35%
Def
64
42%
SpA
44
20%
SpD
48
20%
Spe
43
22%
TOTAL
314
22%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (65) is 21 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #007 Gold / Silver , Crystal , HeartGold / SoulSilver
Blueberry Academy #179 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Lumiose City #007 Legends: Z-A

Abilities

  • Torrent Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
  • Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Pokédex entry

Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful.

Habitat: Water's Edge Egg Group: Monster Egg Group: Water 1 Gender: 87.5% ♂ / 12.5% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 63

Resistances and weaknesses

Type chart →

How much damage Totodile takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1999–2019

The sprites come straight from the games in which Totodile appeared — one from each release.

Gen 2 1999
Totodile in Gold
Gold
Totodile in Silver
Silver
Totodile in Crystal
Crystal
Gen 3 2002
Totodile in Ruby / Sapphire
Ruby / Sapphire
Totodile in Emerald
Emerald
Gen 4 2006
Totodile in Diamond / Pearl
Diamond / Pearl
Totodile in Platinum
Platinum
Totodile in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Totodile in Black / White
Black / White
Gen 6 2013
Totodile in X / Y
X / Y
Totodile in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Totodile in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Totodile in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Totodile — large render in its regular coloring
Pokémon HOME
Totodile — large render in its shiny coloring
Pokémon HOME shiny
Totodile — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (13)

All Totodile cards →

Totodile has 13 cards in 11 sets. The oldest of them are shown below.

Offspring can come from 177 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (5)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Johto

Orre

Below are the moves learned by leveling up. The rest (73 via TM/TR, 18 via Egg, 32 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Leer Normal Status — 100% 30
1 Scratch Normal Physical 40 100% 35
6 Water Gun Water Special 40 100% 25
8 Mud Slap Ground Special 20 100% 10
8 Rage Normal Physical 20 100% 20
9 Bite Dark Physical 60 100% 25
13 Scary Face Normal Status — 100% 10
19 Ice Fang Ice Physical 65 95% 15
22 Flail Normal Physical — 100% 15
27 Crunch Dark Physical 80 100% 15
29 Chip Away Normal Physical 70 100% 20
29 Low Kick Fighting Physical — 100% 20
30 Slash Normal Physical 70 100% 20
33 Screech Normal Status — 85% 40
37 Thrash Normal Physical 120 100% 10
41 Aqua Tail Water Physical 90 90% 10
45 Superpower Fighting Physical 120 100% 5
50 Hydro Pump Water Special 110 80% 5