Everything Pikachu (Starter) can learn, split by learn method: what comes with leveling up, what from a machine and what only from an Egg, from a parent that already knows the move. Order and availability differ between generations — choose a game below to see the moveset exactly as it is there. The same move may appear in two sections at once, because in one game it is learned by leveling up and in another from a machine; the counter 30 counts distinct moves, not rows.
Level up 12 Learned on its own upon reaching a level
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Growl | Normal | Status | — | 100% | 40 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 3 | Tail Whip | Normal | Status | — | 100% | 30 |
| 6 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 9 | Double Kick | Fighting | Physical | 30 | 100% | 30 |
| 12 | Double Team | Normal | Status | — | — | 15 |
| 15 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 18 | Light Screen | Psychic | Status | — | — | 30 |
| 21 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 24 | Slam | Normal | Physical | 80 | 75% | 20 |
| 27 | Agility | Psychic | Status | — | — | 30 |
| 30 | Thunder | Electric | Special | 110 | 70% | 10 |
TM/TR 19 Taught with a Technical Machine
The machine number comes from the most recent game in which this Pokémon learns the move — in older games the same machine may have a different number. Choose a game above to see the numbers used in that game.
| Machine | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TM13 | Brick Break | Fighting | Physical | 75 | 100% | 15 |
| TM33 | Calm Mind | Psychic | Status | — | — | 20 |
| TM10 | Dig | Ground | Physical | 80 | 100% | 10 |
| TM12 | Facade | Normal | Physical | 70 | 100% | 20 |
| TM01 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| TM03 | Helping Hand | Normal | Status | — | — | 20 |
| TM19 | Iron Tail | Steel | Physical | 100 | 75% | 15 |
| TM06 | Light Screen | Psychic | Status | — | — | 30 |
| TM57 | Pay Day | Normal | Physical | 40 | 100% | 20 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM09 | Reflect | Psychic | Status | — | — | 20 |
| TM05 | Rest | Psychic | Status | — | — | 5 |
| TM15 | Seismic Toss | Fighting | Physical | — | 100% | 20 |
| TM08 | Substitute | Normal | Status | — | — | 10 |
| TM38 | Thunder | Electric | Special | 110 | 70% | 10 |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| TM16 | Thunder Wave | Electric | Status | — | 90% | 20 |
| TM36 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| TM27 | Toxic | Poison | Status | — | 90% | 10 |
Tutor 3 Taught by a move tutor in the game
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Floaty Fall | Physical | 90 | 95% | 15 | |
| Splishy Splash | Water | Special | 90 | 100% | 15 |
| Zippy Zap | Electric | Physical | 80 | 100% | 10 |