Its strongest point is Attack — higher than 74% of species. On the other hand, HP — lower than 66% of species. In defense it has 3 weaknesses and 2 resistances at its disposal.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.
Attack and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Mega Evolution adds a fixed pool of one hundred points and replaces the ability with a single one.
Which nature to choose
It hits physically: its Attack (100) is 20 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 84% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Abilities
- Pure Power Doubles Attack in battle.
Pokédex entry
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Resistances and weaknesses
Type chart →How much damage Mega Medicham takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
Breeding
All Egg Groups →Offspring can come from 70 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
Moves (104)
Full move list →Below are the moves learned by leveling up. The rest (43 via TM/TR, 18 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Detect | Fighting | Status | — | — | 5 |
| 1 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 1 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 1 | Meditate | Psychic | Status | — | — | 40 |
| 1 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 1 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 12 | Endure | Normal | Status | — | — | 10 |
| 15 | Feint | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm | Fighting | Physical | 60 | 100% | 10 |
| 20 | Hidden Power | Normal | Special | 60 | 100% | 15 |
| 23 | Calm Mind | Psychic | Status | — | — | 20 |
| 25 | Mind Reader | Normal | Status | — | — | 5 |
| 28 | High Jump Kick | Fighting | Physical | 130 | 90% | 10 |
| 31 | Psych Up | Normal | Status | — | — | 10 |
| 33 | Acupressure | Normal | Status | — | — | 30 |
| 36 | Power Trick | Psychic | Status | — | — | 10 |
| 42 | Reversal | Fighting | Physical | — | 100% | 15 |
| 47 | Recover | Normal | Status | — | — | 5 |
| 53 | Counter | Fighting | Physical | — | 100% | 20 |