Pokédex · VIII (Galar)

Sandaconda#844

Its strongest point is Defense — higher than 94% of species. This is the final form of its line — it does not evolve any further. In defense it has 3 weaknesses, 2 resistances and 1 full immunity at its disposal. Electric-type moves do nothing to it at all.

Sandaconda
Shiny version
Ground
Height: 3.8 m (12′06″) Weight: 65.5 kg (144.4 lbs)

Base stats

HP
72
59%
Atk
107
82%
Def
125
94%
SpA
65
49%
SpD
70
51%
Spe
71
58%
TOTAL
510
75%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (107) is 42 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 58% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #313 Sword / Shield
Isle of Armor #175 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #271 Scarlet / Violet
Pokémon Champions #844 Champions

Abilities

  • Sand Spit Creates a sandstorm when hit by an attack.
  • Shed Skin Has a 33% chance of curing any major status ailment after each turn.
  • Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Pokédex entry

When it contracts its body, over 220 pounds of sand sprays from its nose. If it ever runs out of sand, it becomes disheartened.

Egg Group: Field Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 50/255 Base EXP: 179

Resistances and weaknesses

Type chart →

How much damage Sandaconda takes when it is hit by a move of each type.

Weak to Water ×2 Grass ×2 Ice ×2
Resistant to Poison ×½ Rock ×½
Immune to Electric ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Sandaconda — large render in its regular coloring
Pokémon HOME
Sandaconda — large render in its shiny coloring
Pokémon HOME shiny
Sandaconda — small pixel sprite in its regular coloring
Pixel sprite
Sandaconda — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (10)

All Sandaconda cards →

Sandaconda has 10 cards in 5 sets. The oldest of them are shown below.

Offspring can come from 339 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (8)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (45 via TM/TR, 3 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Brutal Swing Dark Physical 60 100% 20
1 Minimize Normal Status — — 10
1 Sand Attack Ground Status — 100% 15
1 Skull Bash Normal Physical 130 100% 10
1 Wrap Normal Physical 15 90% 20
15 Bulldoze Ground Physical 60 100% 20
20 Headbutt Normal Physical 70 100% 15
25 Glare Normal Status — 100% 30
30 Dig Ground Physical 80 100% 10
35 Sandstorm Rock Status — — 10
42 Slam Normal Physical 80 75% 20
49 Coil Poison Status — — 20
51 Sand Tomb Ground Physical 35 85% 15