Pokédex · VIII (Galar)

Silicobra#843

Its greatest asset is Defense — higher than 57% of species. Weak point: Sp. Atk — lower than 92% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses, 2 resistances and 1 full immunity. Electric-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.

Silicobra
Shiny version
Ground
Height: 2.2 m (7′03″) Weight: 7.6 kg (16.8 lbs)

Base stats

HP
52
26%
Atk
57
27%
Def
75
57%
SpA
35
8%
SpD
50
21%
Spe
46
27%
TOTAL
315
22%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (57) is 22 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #312 Sword / Shield
Isle of Armor #174 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #270 Scarlet / Violet

Abilities

  • Sand Spit Creates a sandstorm when hit by an attack.
  • Shed Skin Has a 33% chance of curing any major status ailment after each turn.
  • Sand Veil Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Pokédex entry

As it digs, it swallows sand and stores it in its neck pouch. The pouch can hold more than 17 pounds of sand.

Egg Group: Field Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 50/255 Base EXP: 63

Resistances and weaknesses

Type chart →

How much damage Silicobra takes when it is hit by a move of each type.

Weak to Water ×2 Grass ×2 Ice ×2
Resistant to Poison ×½ Rock ×½
Immune to Electric ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Silicobra — large render in its regular coloring
Pokémon HOME
Silicobra — large render in its shiny coloring
Pokémon HOME shiny
Silicobra — small pixel sprite in its regular coloring
Pixel sprite
Silicobra — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (4)

All Silicobra cards →

Silicobra has 4 cards in 3 sets. The oldest of them are shown below.

Offspring can come from 339 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (6)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (33 via TM/TR, 5 via Egg, 3 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Sand Attack Ground Status — 100% 15
1 Wrap Normal Physical 15 90% 20
5 Minimize Normal Status — — 10
10 Brutal Swing Dark Physical 60 100% 20
15 Bulldoze Ground Physical 60 100% 20
20 Headbutt Normal Physical 70 100% 15
25 Glare Normal Status — 100% 30
30 Dig Ground Physical 80 100% 10
35 Sandstorm Rock Status — — 10
40 Slam Normal Physical 80 75% 20
45 Coil Poison Status — — 20
50 Sand Tomb Ground Physical 35 85% 15