Among other species it looks pale; its highest stat is Sp. Def. Its weakest point is Defense — lower than 98% of species. Taken together these numbers say little in its favor: below 96% of the Pokédex. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 3 weaknesses, 2 resistances and 1 full immunity. Psychic-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.
A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (47) is 19 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
- Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Unburden doubles Speed after losing its held item. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 2
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Galar | #029 | Sword / Shield |
|---|---|---|
| Hyperspace | #064 | Legends: Z-A , Legends: Z-A: Mega Dimension |
Abilities
- Run Away Ensures success fleeing from wild battles.
- Unburden Doubles Speed upon using or losing a held item.
- Stakeout This Pokémon's moves have double power against Pokémon that switched in this turn.
Pokédex entry
Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains.
Resistances and weaknesses
Type chart →How much damage Nickit takes when it is hit by a move of each type.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (5)
All Nickit cards →Nickit has 5 cards in 5 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (7)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Moves (35)
Full move list →Below are the moves learned by leveling up. The rest (25 via TM/TR, 4 via Egg, 1 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 4 | Beat Up | Dark | Physical | — | 100% | 10 |
| 8 | Hone Claws | Dark | Status | — | — | 15 |
| 12 | Snarl | Dark | Special | 55 | 95% | 15 |
| 16 | Assurance | Dark | Physical | 60 | 100% | 10 |
| 20 | Nasty Plot | Dark | Status | — | — | 20 |
| 24 | Sucker Punch | Dark | Physical | 70 | 100% | 5 |
| 28 | Night Slash | Dark | Physical | 70 | 100% | 15 |
| 32 | Tail Slap | Normal | Physical | 25 | 85% | 10 |
| 36 | Foul Play | Dark | Physical | 95 | 100% | 15 |