Pokédex · VIII (Galar)

Thievul#828

Its greatest asset is Sp. Def — higher than 81% of species. Weak point: Defense — lower than 67% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 2 resistances and 1 full immunity. Psychic-type moves do nothing to it at all.

Thievul
Shiny version
Dark
Height: 1.2 m (3′11″) Weight: 19.9 kg (43.9 lbs)

Base stats

HP
70
51%
Atk
58
27%
Def
58
33%
SpA
87
73%
SpD
92
81%
Spe
90
74%
TOTAL
455
51%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (87) is 29 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Timid +Spe · −Atk Its Speed is higher than 74% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Unburden doubles Speed after losing its held item. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 2

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #030 Sword / Shield
Hyperspace #065 Legends: Z-A , Legends: Z-A: Mega Dimension

Abilities

  • Run Away Ensures success fleeing from wild battles.
  • Unburden Doubles Speed upon using or losing a held item.
  • Stakeout This Pokémon's moves have double power against Pokémon that switched in this turn.

Pokédex entry

It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (127/255) Base friendship: 50/255 Base EXP: 159

Resistances and weaknesses

Type chart →

How much damage Thievul takes when it is hit by a move of each type.

Weak to Fighting ×2 Bug ×2 Fairy ×2
Resistant to Ghost ×½ Dark ×½
Immune to Psychic ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Thievul — large render in its regular coloring
Pokémon HOME
Thievul — large render in its shiny coloring
Pokémon HOME shiny
Thievul — small pixel sprite in its regular coloring
Pixel sprite
Thievul — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (4)

All Thievul cards →

Thievul has 4 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (19)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (38 via TM/TR, 2 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Beat Up Dark Physical — 100% 10
1 Hone Claws Dark Status — — 15
1 Quick Attack Normal Physical 40 100% 30
1 Tail Whip Normal Status — 100% 30
12 Snarl Dark Special 55 95% 15
16 Assurance Dark Physical 60 100% 10
22 Nasty Plot Dark Status — — 20
28 Sucker Punch Dark Physical 70 100% 5
34 Night Slash Dark Physical 70 100% 15
40 Tail Slap Normal Physical 25 85% 10
46 Foul Play Dark Physical 95 100% 15
52 Parting Shot Dark Status — 100% 20
— Thief Dark Physical 60 100% 25