Pokédex · VII (Alola)

Bewear#760

Its strongest point is Attack — higher than 92% of species. On the other hand, Sp. Atk — lower than 66% of species. This is the final form of its line — it does not evolve any further. In defense it has 4 weaknesses, 3 resistances and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.

Shiny Bewear
Regular version
Normal Fighting
Height: 2.1 m (6′11″) Weight: 135.0 kg (297.6 lbs)

Base stats

HP
120
96%
Atk
125
92%
Def
80
62%
SpA
55
34%
SpD
60
36%
Spe
60
40%
TOTAL
500
70%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (125) is 70 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #170 Sun / Moon
Alola #206 Ultra Sun / Ultra Moon
Galar #095 Sword / Shield

Abilities

  • Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled.
  • Klutz Prevents the Pokémon from using its held item in battle.
  • Unnerve Prevents opposing Pokémon from eating held Berries.

Pokédex entry

This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (70/255) Base friendship: 70/255 Base EXP: 175

Resistances and weaknesses

Type chart →

How much damage Bewear takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fighting ×2 Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½
Immune to Ghost ×0

How it was drawn

Sprite taken straight from the game in which Bewear appeared.

Gen 7 2016
Bewear in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Bewear — large render in its regular coloring
Pokémon HOME
Bewear — large render in its shiny coloring
Pokémon HOME shiny
Bewear — small pixel sprite in its regular coloring
Pixel sprite
Bewear — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (6)

All Bewear cards →

Bewear has 6 cards in 6 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (17)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Below are the moves learned by leveling up. The rest (54 via TM/TR, 15 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Baby Doll Eyes Fairy Status — 100% 30
1 Leer Normal Status — 100% 30
1 Payback Dark Physical 50 100% 10
1 Tackle Normal Physical 40 100% 35
5 Bide Normal Physical — — 10
12 Brutal Swing Dark Physical 60 100% 20
16 Endure Normal Status — — 10
20 Strength Normal Physical 80 100% 15
24 Take Down Normal Physical 90 85% 20
30 Flail Normal Physical — 100% 15
36 Hammer Arm Fighting Physical 100 90% 10
42 Thrash Normal Physical 120 100% 10
48 Pain Split Normal Status — — 20
54 Double Edge Normal Physical 120 100% 15
60 Superpower Fighting Physical 120 100% 5
— Bind Normal Physical 15 85% 20