Pokédex · VI (Kalos)

Hoopa#720

Its greatest asset is Sp. Atk — among the highest in the entire Pokédex. Weak point: Defense — lower than 66% of species. Its stat total puts it at the very top: more than 94% of species fall behind. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 2 weaknesses, 2 resistances and 2 full immunities. Watch out for the Ghost, Dark types — damage from them is quadrupled. This is a Mythical Pokémon — it does not appear in normal gameplay; it was handed out at events and through distributions. Very hard to catch — bring plenty of Poké Balls and something that puts it to sleep or paralyzes it.

Hoopa
Shiny version
Psychic Ghost
Height: 0.5 m (1′08″) Weight: 9.0 kg (19.8 lbs)

Base stats

HP
80
68%
Atk
110
83%
Def
60
34%
SpA
150
99%
SpD
130
97%
Spe
70
54%
TOTAL
600
94%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (150) is 40 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Mythical
Regional numbers 1

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hyperspace #121 Legends: Z-A , Legends: Z-A: Mega Dimension

Abilities

  • Magician Steals the target's held item when the bearer uses a damaging move.

How players use it

Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.

Rank 142 among 274 Pokémon in use — it is on 0.22% of teams.

Abilities Magician 100%
Tera Type Dark 35.8% Psychic 30% Fighting 14.1% Electric 12.9% Ghost 7.2%
EV spreads Quiet · 252 HP / 252 SpA / 4 SpD 36.8% Timid · 252 SpA / 252 Spe / 4 SpD 28.6% Quiet · 252 HP / 252 SpA / 4 Def 27.3% Modest · 252 SpA / 252 Spe / 4 SpD 4.2% Modest · 252 HP / 252 Def / 4 SpA 1.1%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

This troublemaker sends anything and everything to faraway places using its loop, which can warp space.

Egg Group: Undiscovered Gender: Genderless Catch difficulty: very hard (3/255) Base friendship: 100/255 Base EXP: 270
Evolution line

Resistances and weaknesses

Type chart →

How much damage Hoopa takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ghost ×4 Dark ×4
Resistant to Poison ×½ Psychic ×½
Immune to Normal ×0 Fighting ×0

How it was drawn

2013–2016

The sprites come straight from the games in which Hoopa appeared — one from each release.

Gen 6 2013
Hoopa in X / Y
X / Y
Hoopa in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Hoopa in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Hoopa — large render in its regular coloring
Pokémon HOME
Hoopa — large render in its shiny coloring
Pokémon HOME shiny
Hoopa — small pixel sprite in its regular coloring
Pixel sprite
Hoopa — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (13)

All Hoopa cards →

Hoopa has 13 cards in 7 sets. The oldest of them are shown below.

Hoopa does not breed. You cannot get an Egg from it — this is how the games treat almost all Legendary and Mythical species.

Below are the moves learned by leveling up. The rest (73 via TM/TR, 30 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Ally Switch Psychic Status — — 15
1 Confusion Psychic Special 50 100% 25
1 Destiny Bond Ghost Status — — 5
6 Astonish Ghost Physical 30 100% 15
10 Magic Coat Psychic Status — — 15
10 Trick Psychic Status — 100% 10
15 Light Screen Psychic Status — — 30
19 Psybeam Psychic Special 65 100% 20
25 Skill Swap Psychic Status — — 10
29 Guard Split Psychic Status — — 10
29 Power Split Psychic Status — — 10
35 Phantom Force Ghost Physical 90 100% 10
46 Zen Headbutt Psychic Physical 80 90% 15
50 Trick Room Psychic Status — — 5
50 Wonder Room Psychic Status — — 10
55 Shadow Ball Ghost Special 80 100% 15
68 Nasty Plot Dark Status — — 20
75 Psychic Psychic Special 90 100% 10
85 Hyperspace Hole Psychic Special 80 — 5