Pokédex · V (Unova)

Klang#600

Its greatest asset is Defense — higher than 78% of species. Weak point: Speed — lower than 71% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses, 10 resistances and 1 full immunity. Poison-type moves do nothing to it at all.

Klang
Shiny version
Steel
Height: 0.6 m (2′00″) Weight: 51.0 kg (112.4 lbs)

Base stats

HP
60
34%
Atk
80
52%
Def
95
78%
SpA
70
55%
SpD
85
72%
Spe
50
29%
TOTAL
440
48%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (80) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Unova #106 Black / White
Unova #131 Black 2 / White 2
Galar #114 Sword / Shield

Abilities

  • Plus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
  • Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
  • Clear Body Prevents stats from being lowered by other Pokémon.

Pokédex entry

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.

Egg Group: Mineral Gender: Genderless Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 154

Resistances and weaknesses

Type chart →

How much damage Klang takes when it is hit by a move of each type.

Weak to Fire ×2 Fighting ×2 Ground ×2
Resistant to Normal ×½ Grass ×½ Ice ×½ Flying ×½ Psychic ×½ Bug ×½ Rock ×½ Dragon ×½ Steel ×½ Fairy ×½
Immune to Poison ×0

How it was drawn

2010–2016

The sprites come straight from the games in which Klang appeared — one from each release.

Gen 5 2010
Klang in Black / White
Black / White
Gen 6 2013
Klang in X / Y
X / Y
Klang in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Klang in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Klang — large render in its regular coloring
Pokémon HOME
Klang — large render in its shiny coloring
Pokémon HOME shiny
Klang — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (6)

All Klang cards →

Klang has 6 cards in 6 sets. The oldest of them are shown below.

This species is genderless, so its only possible partner is Ditto.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (7)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Kalos

Unova

Below are the moves learned by leveling up. The rest (32 via TM/TR, 16 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bind Normal Physical 15 85% 20
1 Charge Electric Status — — 20
1 Thunder Shock Electric Special 40 100% 30
1 Vice Grip Normal Physical 55 100% 30
12 Charge Beam Electric Special 50 90% 10
16 Metal Sound Steel Status — 85% 40
20 Autotomize Steel Status — — 15
24 Discharge Electric Special 80 100% 15
28 Screech Normal Status — 85% 40
32 Gear Grind Steel Physical 50 85% 15
36 Lock On Normal Status — — 5
36 Mirror Shot Steel Special 65 85% 10
42 Shift Gear Steel Status — — 10
48 Zap Cannon Electric Special 120 50% 5
54 Hyper Beam Normal Special 150 90% 5