Move index
There are 24 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Blood Moon | Normal | Special | 140 | 100% | 5 |
| Boomburst Inflicts regular damage. | Normal | Special | 140 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 100 | 100% | 10 |
| Razor Wind Requires a turn to charge before attacking. | Normal | Special | 80 | 100% | 10 |
| Relic Song Has a chance to put the target to sleep. | Normal | Special | 75 | 100% | 10 |
| Revelation Dance Has the same type as the user. | Normal | Special | 90 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90% | 20 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 120 | 100% | 5 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Tera Starstorm | Normal | Special | 120 | 100% | 5 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Trump Card Power increases when this move has less PP, up to a maximum of 200. | Normal | Special | — | — | 5 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Special | — | 100% | 5 |