What you fight with

Moves

Move index

There are 24 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 24 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Blood Moon Normal Special 140 100% 5
Boomburst Inflicts regular damage. Normal Special 140 100% 10
Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. Normal Special 40 100% 15
Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. Normal Special 60 100% 15
Hyper Beam User foregoes its next turn to recharge. Normal Special 150 90% 5
Hyper Voice Inflicts regular damage with no additional effect. Normal Special 90 100% 10
Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 100 100% 10
Razor Wind Requires a turn to charge before attacking. Normal Special 80 100% 10
Relic Song Has a chance to put the target to sleep. Normal Special 75 100% 10
Revelation Dance Has the same type as the user. Normal Special 90 100% 15
Round Has double power if it’s used more than once per turn. Normal Special 60 100% 15
Snore Has a chance to make the target flinch. Only works if the user is sleeping. Normal Special 50 100% 15
Sonic Boom Inflicts 20 points of damage. Normal Special — 90% 20
Spit Up Power is 100 times the amount of energy Stockpiled. Normal Special — 100% 10
Swift Never misses. Normal Special 60 — 20
Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 120 100% 5
Tera Blast Normal Special 80 100% 10
Tera Starstorm Normal Special 120 100% 5
Terrain Pulse Inflicts regular damage with no additional effect. Normal Special 50 100% 10
Tri Attack Has a chance to burn, freeze, or paralyze the target. Normal Special 80 100% 10
Trump Card Power increases when this move has less PP, up to a maximum of 200. Normal Special — — 5
Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Normal Special 90 100% 10
Weather Ball If there be weather, this move has doubled power and the weather’s type. Normal Special 50 100% 10
Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Special — 100% 5