Move index
There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Sludge Wave Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Smog Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| Snarl Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | Water | Special | 80 | 100% | 15 |
| Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Sonic Boom Inflicts 20 points of damage. | Normal | Special | — | 90% | 20 |
| Spacial Rend Has an increased chance for a critical hit. | Dragon | Special | 100 | 95% | 5 |
| Sparkling Aria Cures the target of burns. | Water | Special | 90 | 100% | 10 |
| Sparkly Swirl Inflicts regular damage with no additional effect. | Fairy | Special | 120 | 85% | 5 |
| Spit Up Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Splishy Splash Inflicts regular damage with no additional effect. | Water | Special | 90 | 100% | 15 |
| Springtide Storm | Fairy | Special | 100 | 80% | 5 |
| Steam Eruption Has a chance to burn the target. | Water | Special | 110 | 95% | 5 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Strange Steam Has a chance to confuse the target. | Fairy | Special | 90 | 95% | 10 |
| Struggle Bug Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Synchronoise Hits any Pokémon that shares a type with the user. | Psychic | Special | 120 | 100% | 10 |
| Syrup Bomb | Grass | Special | 60 | 85% | 10 |
| Tachyon Cutter | Steel | Special | 50 | — | 10 |
| Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 120 | 100% | 5 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Tera Starstorm | Normal | Special | 120 | 100% | 5 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |
| Thunder Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Cage Inflicts regular damage with no additional effect. | Electric | Special | 80 | 90% | 15 |
| Thunder Shock Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| Thunderbolt Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Thunderclap | Electric | Special | 70 | 100% | 5 |
| Torch Song | Fire | Special | 80 | 100% | 10 |
| Tri Attack Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Trump Card Power increases when this move has less PP, up to a maximum of 200. | Normal | Special | — | — | 5 |
| Twin Beam | Psychic | Special | 40 | 100% | 10 |
| Twister Has a chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Vacuum Wave Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Venoshock Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Volt Switch User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
| Water Pulse Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Water Shuriken Hits 2–5 times. | Water | Special | 15 | 100% | 20 |
| Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Water | Special | 150 | 100% | 5 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Wildbolt Storm | Electric | Special | 100 | 80% | 10 |
| Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Special | — | 100% | 5 |
| Zap Cannon Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |