What you fight with

Moves

Move index

There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 231 moves · page 4 of 4
Move and effect Type Cat. Power Acc. PP
Sludge Wave Has a chance to poison the target. Poison Special 95 100% 10
Smog Has a chance to poison the target. Poison Special 30 70% 20
Snarl Has a chance to lower the target’s Special Attack by one stage. Dark Special 55 95% 15
Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. Water Special 80 100% 15
Snore Has a chance to make the target flinch. Only works if the user is sleeping. Normal Special 50 100% 15
Solar Beam Requires a turn to charge before attacking. Grass Special 120 100% 10
Sonic Boom Inflicts 20 points of damage. Normal Special — 90% 20
Spacial Rend Has an increased chance for a critical hit. Dragon Special 100 95% 5
Sparkling Aria Cures the target of burns. Water Special 90 100% 10
Sparkly Swirl Inflicts regular damage with no additional effect. Fairy Special 120 85% 5
Spit Up Power is 100 times the amount of energy Stockpiled. Normal Special — 100% 10
Splishy Splash Inflicts regular damage with no additional effect. Water Special 90 100% 15
Springtide Storm Fairy Special 100 80% 5
Steam Eruption Has a chance to burn the target. Water Special 110 95% 5
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. Steel Special 140 95% 5
Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. Psychic Special 20 100% 10
Strange Steam Has a chance to confuse the target. Fairy Special 90 95% 10
Struggle Bug Has a chance to lower the target’s Special Attack by one stage. Bug Special 50 100% 20
Surf Inflicts regular damage and can hit Dive users. Water Special 90 100% 15
Swift Never misses. Normal Special 60 — 20
Synchronoise Hits any Pokémon that shares a type with the user. Psychic Special 120 100% 10
Syrup Bomb Grass Special 60 85% 10
Tachyon Cutter Steel Special 50 — 10
Techno Blast If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 120 100% 5
Tera Blast Normal Special 80 100% 10
Tera Starstorm Normal Special 120 100% 5
Terrain Pulse Inflicts regular damage with no additional effect. Normal Special 50 100% 10
Thunder Has a chance to paralyze the target. Electric Special 110 70% 10
Thunder Cage Inflicts regular damage with no additional effect. Electric Special 80 90% 15
Thunder Shock Has a chance to paralyze the target. Electric Special 40 100% 30
Thunderbolt Has a chance to paralyze the target. Electric Special 90 100% 15
Thunderclap Electric Special 70 100% 5
Torch Song Fire Special 80 100% 10
Tri Attack Has a chance to burn, freeze, or paralyze the target. Normal Special 80 100% 10
Trump Card Power increases when this move has less PP, up to a maximum of 200. Normal Special — — 5
Twin Beam Psychic Special 40 100% 10
Twister Has a chance to make the target flinch. Dragon Special 40 100% 20
Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Normal Special 90 100% 10
Vacuum Wave Inflicts regular damage with no additional effect. Fighting Special 40 100% 30
Venoshock Inflicts double damage if the target is Poisoned. Poison Special 65 100% 10
Volt Switch User must switch out after attacking. Electric Special 70 100% 20
Water Gun Inflicts regular damage with no additional effect. Water Special 40 100% 25
Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. Water Special 80 100% 10
Water Pulse Has a chance to confuse the target. Water Special 60 100% 20
Water Shuriken Hits 2–5 times. Water Special 15 100% 20
Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. Water Special 150 100% 5
Weather Ball If there be weather, this move has doubled power and the weather’s type. Normal Special 50 100% 10
Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. Water Special 35 85% 15
Wildbolt Storm Electric Special 100 80% 10
Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Special — 100% 5
Zap Cannon Has a chance to paralyze the target. Electric Special 120 50% 5