Everything Tadbulb can learn, split by learn method: what comes with leveling up, what from a machine and what only from an Egg, from a parent that already knows the move. Order and availability differ between generations — choose a game below to see the moveset exactly as it is there. The same move may appear in two sections at once, because in one game it is learned by leveling up and in another from a machine; the counter 40 counts distinct moves, not rows.
Level up 13 Learned on its own upon reaching a level
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 7 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 11 | Water Gun | Water | Special | 40 | 100% | 25 |
| 17 | Charge | Electric | Status | — | — | 20 |
| 21 | Spark | Electric | Physical | 65 | 100% | 20 |
| 24 | Mud Shot | Ground | Special | 55 | 95% | 15 |
| 25 | Flail | Normal | Physical | — | 100% | 15 |
| 32 | Discharge | Electric | Special | 80 | 100% | 15 |
| 36 | Weather Ball | Normal | Special | 50 | 100% | 10 |
| 40 | Electric Terrain | Electric | Status | — | — | 10 |
| 45 | Sucker Punch | Dark | Physical | 70 | 100% | 5 |
| 50 | Zap Cannon | Electric | Special | 120 | 50% | 5 |
TM/TR 30 Taught with a Technical Machine
The machine number comes from the most recent game in which this Pokémon learns the move — in older games the same machine may have a different number. Choose a game above to see the numbers used in that game.
| Machine | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TM13 | Acid Spray | Poison | Special | 40 | 100% | 20 |
| TM173 | Charge | Electric | Status | — | — | 20 |
| TM23 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| TM22 | Chilling Water | Water | Special | 50 | 100% | 20 |
| TM17 | Confuse Ray | Ghost | Status | — | 100% | 10 |
| TM96 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| TM136 | Electric Terrain | Electric | Status | — | — | 10 |
| TM72 | Electro Ball | Electric | Special | — | 100% | 10 |
| TM211 | Electroweb | Electric | Special | 55 | 95% | 15 |
| TM47 | Endure | Normal | Status | — | — | 10 |
| TM117 | Hyper Voice | Normal | Special | 90 | 100% | 10 |
| TM75 | Light Screen | Psychic | Status | — | — | 30 |
| TM35 | Mud Shot | Ground | Special | 55 | 95% | 15 |
| TM05 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| TM209 | Muddy Water | Water | Special | 90 | 85% | 10 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM50 | Rain Dance | Water | Status | — | — | 5 |
| TM74 | Reflect | Psychic | Status | — | — | 20 |
| TM85 | Rest | Psychic | Status | — | — | 5 |
| TM70 | Sleep Talk | Normal | Status | — | — | 10 |
| TM103 | Substitute | Normal | Status | — | — | 10 |
| TM32 | Swift | Normal | Special | 60 | — | 20 |
| TM171 | Tera Blast | Normal | Special | 80 | 100% | 10 |
| TM166 | Thunder | Electric | Special | 110 | 70% | 10 |
| TM82 | Thunder Wave | Electric | Status | — | 90% | 20 |
| TM126 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| TM48 | Volt Switch | Electric | Special | 70 | 100% | 20 |
| TM11 | Water Pulse | Water | Special | 60 | 100% | 20 |
| TM193 | Weather Ball | Normal | Special | 50 | 100% | 10 |
| TM147 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
Egg 3 Inherited from a parent through breeding
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Muddy Water | Water | Special | 90 | 85% | 10 |
| Parabolic Charge | Electric | Special | 65 | 100% | 20 |
| Soak | Water | Status | — | 100% | 20 |