Strong point: Attack — higher than 80% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses, 1 resistance and 1 full immunity. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP.
Attack and Sp. Atk share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
Attack (105) and Sp. Atk (105) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.
- Lonely +Atk · −Def The boost goes into the stronger offensive stat and the drop into a defense that does not decide anything anyway.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 2
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hisui | #050 | Legends: Arceus |
|---|---|---|
| Pokémon Champions | #899 | Champions |
Abilities
- Intimidate Lowers opponents' Attack one stage upon entering battle.
- Frisk Reveals an opponent's held item upon entering battle.
- Sap Sipper Absorbs grass moves, raising Attack one stage.
Pokédex entry
The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.
Resistances and weaknesses
Type chart →How much damage Wyrdeer takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Moves (71)
Full move list →Below are the moves learned by leveling up. The rest (57 via TM/TR) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 3 | Leer | Normal | Status | — | 100% | 30 |
| 5 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 7 | Astonish | Ghost | Physical | 30 | 100% | 15 |
| 10 | Hypnosis | Psychic | Status | — | 60% | 20 |
| 13 | Stomp | Normal | Physical | 65 | 100% | 20 |
| 16 | Sand Attack | Ground | Status | — | 100% | 15 |
| 21 | Psyshield Bash | Psychic | Physical | 70 | 90% | 10 |
| 21 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 23 | Confuse Ray | Ghost | Status | — | 100% | 10 |
| 27 | Calm Mind | Psychic | Status | — | — | 20 |
| 29 | Extrasensory | Psychic | Special | 80 | 100% | 20 |
| 32 | Role Play | Psychic | Status | — | — | 10 |
| 37 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 49 | Imprison | Psychic | Status | — | — | 10 |
| 55 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 62 | Megahorn | Bug | Physical | 120 | 85% | 10 |