Compared with other species it is not impressive; its strongest stat is Sp. Atk. On the other hand, Defense — lower than 98% of species. Its base stat total is weak: lower than 93% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. In defense it has 3 weaknesses, 2 resistances and 2 full immunities at its disposal. Psychic and Dragon-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.
A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (55) is 10 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
- Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Galar | #238 | Sword / Shield |
|---|---|---|
| Crown Tundra | #037 | Sword / Shield , Sword/Shield: The Crown Tundra |
| Paldea | #285 | Scarlet / Violet |
| Kitakami | #190 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Prankster Raises non-damaging moves' priority by one stage.
- Frisk Reveals an opponent's held item upon entering battle.
- Pickpocket Steals attacking Pokémon's held items on contact.
Pokédex entry
Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.
Resistances and weaknesses
Type chart →How much damage Impidimp takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (2)
All Impidimp cards →Impidimp has 2 cards in 2 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 126 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (16)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Moves (50)
Full move list →Below are the moves learned by leveling up. The rest (42 via TM/TR, 1 via Egg, 2 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confide | Normal | Status | — | — | 20 |
| 1 | Fake Out | Normal | Physical | 40 | 100% | 10 |
| 4 | Bite | Dark | Physical | 60 | 100% | 25 |
| 8 | Flatter | Dark | Status | — | 100% | 15 |
| 12 | Fake Tears | Dark | Status | — | 100% | 20 |
| 16 | Assurance | Dark | Physical | 60 | 100% | 10 |
| 20 | Swagger | Normal | Status | — | 85% | 15 |
| 24 | Sucker Punch | Dark | Physical | 70 | 100% | 5 |
| 28 | Torment | Dark | Status | — | 100% | 15 |
| 33 | Dark Pulse | Dark | Special | 80 | 100% | 15 |
| 36 | Nasty Plot | Dark | Status | — | — | 20 |
| 40 | Play Rough | Fairy | Physical | 90 | 90% | 10 |
| 44 | Foul Play | Dark | Physical | 95 | 100% | 15 |