Pokédex · VIII (Galar)

Impidimp#859

Compared with other species it is not impressive; its strongest stat is Sp. Atk. On the other hand, Defense — lower than 98% of species. Its base stat total is weak: lower than 93% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. In defense it has 3 weaknesses, 2 resistances and 2 full immunities at its disposal. Psychic and Dragon-type moves do nothing to it at all. Very easy to catch, often with the first Poké Ball.

Shiny Impidimp
Regular version
Dark Fairy
Height: 0.4 m (1′04″) Weight: 5.5 kg (12.1 lbs)

Base stats

HP
45
14%
Atk
45
11%
Def
30
2%
SpA
55
34%
SpD
40
9%
Spe
50
29%
TOTAL
265
7%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (55) is 10 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #238 Sword / Shield
Crown Tundra #037 Sword / Shield , Sword/Shield: The Crown Tundra
Paldea #285 Scarlet / Violet
Kitakami #190 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Prankster Raises non-damaging moves' priority by one stage.
  • Frisk Reveals an opponent's held item upon entering battle.
  • Pickpocket Steals attacking Pokémon's held items on contact.

Pokédex entry

Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.

Egg Group: Fairy Egg Group: Human-Like Gender: 100% ♂ / 0% ♀ Catch difficulty: very easy (255/255) Base friendship: 50/255 Base EXP: 53

Resistances and weaknesses

Type chart →

How much damage Impidimp takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Poison ×2 Steel ×2 Fairy ×2
Resistant to Dark ×¼ Ghost ×½
Immune to Psychic ×0 Dragon ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Impidimp — large render in its regular coloring
Pokémon HOME
Impidimp — large render in its shiny coloring
Pokémon HOME shiny
Impidimp — small pixel sprite in its regular coloring
Pixel sprite
Impidimp — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (2)

All Impidimp cards →

Impidimp has 2 cards in 2 sets. The oldest of them are shown below.

Offspring can come from 126 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (16)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (42 via TM/TR, 1 via Egg, 2 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Confide Normal Status — — 20
1 Fake Out Normal Physical 40 100% 10
4 Bite Dark Physical 60 100% 25
8 Flatter Dark Status — 100% 15
12 Fake Tears Dark Status — 100% 20
16 Assurance Dark Physical 60 100% 10
20 Swagger Normal Status — 85% 15
24 Sucker Punch Dark Physical 70 100% 5
28 Torment Dark Status — 100% 15
33 Dark Pulse Dark Special 80 100% 15
36 Nasty Plot Dark Status — — 20
40 Play Rough Fairy Physical 90 90% 10
44 Foul Play Dark Physical 95 100% 15