Pokédex · VIII (Galar)

Hatterene#858

Its greatest asset is Sp. Atk — higher than 98% of species. Weak point: Speed — lower than 94% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 2 resistances and 1 full immunity. Dragon-type moves do nothing to it at all.

Hatterene
Shiny version
Psychic Fairy
Height: 2.1 m (6′11″) Weight: 5.1 kg (11.2 lbs)

Base stats

HP
57
32%
Atk
90
65%
Def
95
78%
SpA
136
98%
SpD
103
89%
Spe
29
6%
TOTAL
510
75%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (136) is 46 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #243 Sword / Shield
Crown Tundra #042 Sword / Shield , Sword/Shield: The Crown Tundra
Paldea #284 Scarlet / Violet
Kitakami #094 Scarlet / Violet , Scarlet/Violet: The Teal Mask
Pokémon Champions #858 Champions

Abilities

  • Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
  • Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
  • Magic Bounce Reflects most non-damaging moves back at their user.

How players use it

Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits.

Rank 15 among 309 Pokémon in use — it is on 12.1% of teams.

Tera Type Water 37% Steel 24.2% Flying 12.9% Poison 7.2% Normal 4.8% Ghost 2.4%
EV spreads Bold · 252 HP / 204 Def / 52 Spe 19.3% Bold · 248 HP / 204 Def / 56 Spe 9.5% Modest · 252 HP / 104 SpD / 100 SpA / 52 Spe 6.8% Quiet · 252 HP / 252 SpA / 4 Def 4.6% Bold · 252 HP / 240 Def / 16 Spe 3.3%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.

Egg Group: Fairy Gender: 0% ♂ / 100% ♀ Catch difficulty: hard (45/255) Base friendship: 50/255 Base EXP: 255

Resistances and weaknesses

Type chart →

How much damage Hatterene takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Poison ×2 Ghost ×2 Steel ×2
Resistant to Fighting ×¼ Psychic ×½
Immune to Dragon ×0

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Hatterene — large render in its regular coloring
Pokémon HOME
Hatterene — large render in its shiny coloring
Pokémon HOME shiny
Hatterene — small pixel sprite in its regular coloring
Pixel sprite
Hatterene — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (4)

All Hatterene cards →

Hatterene has 4 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 59 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (12)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (58 via TM/TR, 2 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Brutal Swing Dark Physical 60 100% 20
1 Confusion Psychic Special 50 100% 25
1 Disarming Voice Fairy Special 40 — 15
1 Life Dew Water Status — — 10
1 Play Nice Normal Status — — 20
15 Aromatherapy Grass Status — — 5
15 Aromatic Mist Fairy Status — — 20
20 Psybeam Psychic Special 65 100% 20
25 Heal Pulse Psychic Status — — 10
30 Dazzling Gleam Fairy Special 80 100% 10
37 Calm Mind Psychic Status — — 20
46 Psychic Psychic Special 90 100% 10
55 Healing Wish Psychic Status — — 10
64 Magic Powder Psychic Status — 100% 20
— Psycho Cut Psychic Physical 70 100% 20