Pokédex · VII (Alola)

Zeraora#807

Its greatest asset is Speed — among the highest in the entire Pokédex. Its stat total puts it at the very top: more than 94% of species fall behind. It does not evolve: it does not come from anything and does not change into anything. Defensively it can rely on 1 weakness and 3 resistances. This is a Mythical Pokémon — it does not appear in normal gameplay; it was handed out at events and through distributions. Very hard to catch — bring plenty of Poké Balls and something that puts it to sleep or paralyzes it.

Zeraora
Shiny version
Electric
Height: 1.5 m (4′11″) Weight: 44.5 kg (98.1 lbs)

Base stats

HP
88
77%
Atk
112
85%
Def
75
57%
SpA
102
85%
SpD
80
64%
Spe
143
99%
TOTAL
600
94%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (112) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 99% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Mythical
Regional numbers 2

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Alola #403 Ultra Sun / Ultra Moon
Hyperspace #132 Legends: Z-A , Legends: Z-A: Mega Dimension

Abilities

  • Volt Absorb Absorbs electric moves, healing for 1/4 max HP.

Pokédex entry

It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.

Egg Group: Undiscovered Gender: Genderless Catch difficulty: very hard (3/255) Base friendship: 0/255 Base EXP: 270
Evolution line

Resistances and weaknesses

Type chart →

How much damage Zeraora takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

How it was drawn

Sprite taken straight from the game in which Zeraora appeared.

Gen 7 2016
Zeraora in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Zeraora — large render in its regular coloring
Pokémon HOME
Zeraora — large render in its shiny coloring
Pokémon HOME shiny
Zeraora — small pixel sprite in its regular coloring
Pixel sprite
Zeraora — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Zeraora cards →

Zeraora has 8 cards in 4 sets. The oldest of them are shown below.

Zeraora does not breed. You cannot get an Egg from it — this is how the games treat almost all Legendary and Mythical species.

Below are the moves learned by leveling up. The rest (62 via TM/TR, 20 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Fake Out Normal Physical 40 100% 10
1 Power Up Punch Fighting Physical 40 100% 20
1 Quick Attack Normal Physical 40 100% 30
1 Scratch Normal Physical 40 100% 35
1 Snarl Dark Special 55 95% 15
1 Spark Electric Physical 65 100% 20
8 Fury Swipes Normal Physical 18 80% 15
16 Quick Guard Fighting Status — — 15
24 Slash Normal Physical 70 100% 20
32 Volt Switch Electric Special 70 100% 20
40 Charge Electric Status — — 20
48 Thunder Punch Electric Physical 75 100% 15
56 Hone Claws Dark Status — — 15
64 Discharge Electric Special 80 100% 15
72 Wild Charge Electric Physical 90 100% 15
80 Agility Psychic Status — — 30
88 Plasma Fists Electric Physical 100 100% 15
96 Close Combat Fighting Physical 120 100% 5