Pokédex · VI (Kalos)

Chespin#650

Among other species it looks pale; its highest stat is Defense. Its weakest point is Speed — lower than 84% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. On defense it has 5 weaknesses and 4 resistances.

Chespin
Shiny version
Grass
Height: 0.4 m (1′04″) Weight: 9.0 kg (19.8 lbs)

Base stats

HP
56
31%
Atk
61
32%
Def
65
42%
SpA
48
26%
SpD
45
15%
Spe
38
16%
TOTAL
313
21%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (61) is 13 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 3

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kalos #001 X / Y
Blueberry Academy #209 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Lumiose City #213 Legends: Z-A

Abilities

  • Overgrow Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
  • Bulletproof Protects against bullet, ball, and bomb-based moves.

Pokédex entry

The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock.

Egg Group: Field Gender: 87.5% ♂ / 12.5% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 63

Resistances and weaknesses

Type chart →

How much damage Chespin takes when it is hit by a move of each type.

Weak to Fire ×2 Ice ×2 Poison ×2 Flying ×2 Bug ×2
Resistant to Water ×½ Electric ×½ Grass ×½ Ground ×½

How it was drawn

2013–2016

The sprites come straight from the games in which Chespin appeared — one from each release.

Gen 6 2013
Chespin in X / Y
X / Y
Chespin in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Chespin in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Chespin — large render in its regular coloring
Pokémon HOME
Chespin — large render in its shiny coloring
Pokémon HOME shiny
Chespin — small pixel sprite in its regular coloring
Pixel sprite
Chespin — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Chespin cards →

Chespin has 7 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (1)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Kalos

Below are the moves learned by leveling up. The rest (77 via TM/TR, 10 via Egg, 21 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Growl Normal Status — 100% 40
1 Tackle Normal Physical 40 100% 35
1 Vine Whip Grass Physical 45 100% 25
8 Rollout Rock Physical 30 90% 20
11 Bite Dark Physical 60 100% 25
15 Leech Seed Grass Status — 90% 10
18 Pin Missile Bug Physical 25 95% 20
27 Take Down Normal Physical 90 85% 20
32 Seed Bomb Grass Physical 80 100% 15
35 Mud Shot Ground Special 55 95% 15
39 Bulk Up Fighting Status — — 20
42 Body Slam Normal Physical 85 100% 15
45 Pain Split Normal Status — — 20
48 Wood Hammer Grass Physical 120 100% 15