Its greatest asset is Speed — higher than 61% of species. Weak point: Sp. Atk — lower than 87% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 6 weaknesses, 4 resistances and 1 full immunity. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (60) is 20 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Jolly +Spe · −SpA Its Speed is higher than 61% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Chlorophyll doubles Speed in harsh sunlight. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 4
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Unova | #091 | Black / White |
|---|---|---|
| Unova | #159 | Black 2 / White 2 |
| Paldea | #190 | Scarlet / Violet |
| Blueberry Academy | #038 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Chlorophyll Doubles Speed during strong sunlight.
- Sap Sipper Absorbs grass moves, raising Attack one stage.
- Serene Grace Doubles the chance of moves' extra effects occurring.
Pokédex entry
The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.
Resistances and weaknesses
Type chart →How much damage Deerling takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2010–2016The sprites come straight from the games in which Deerling appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (5)
All Deerling cards →Deerling has 5 cards in 5 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (3)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Unova
Moves (71)
Full move list →Below are the moves learned by leveling up. The rest (53 via TM/TR, 10 via Egg, 8 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Camouflage | Normal | Status | — | — | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Growl | Normal | Status | — | 100% | 40 |
| 7 | Sand Attack | Ground | Status | — | 100% | 15 |
| 10 | Double Kick | Fighting | Physical | 30 | 100% | 30 |
| 13 | Leech Seed | Grass | Status | — | 90% | 10 |
| 16 | Bullet Seed | Grass | Physical | 25 | 100% | 30 |
| 16 | Feint Attack | Dark | Physical | 60 | — | 20 |
| 20 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 24 | Jump Kick | Fighting | Physical | 100 | 95% | 10 |
| 24 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 28 | Aromatherapy | Grass | Status | — | — | 5 |
| 28 | Energy Ball | Grass | Special | 90 | 100% | 10 |
| 32 | Charm | Fairy | Status | — | 100% | 20 |
| 37 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 41 | Nature Power | Normal | Status | — | — | 20 |
| 42 | Solar Beam | Grass | Special | 120 | 100% | 10 |