What you fight with

Moves

Move index

There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 231 moves · page 3 of 4
Move and effect Type Cat. Power Acc. PP
Mega Drain Drains half the damage inflicted to heal the user. Grass Special 40 100% 15
Meteor Beam Inflicts regular damage with no additional effect. Rock Special 120 90% 10
Mind Blown Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. Fire Special 150 100% 5
Mirror Coat Inflicts twice the damage the user received from the last special hit it took. Psychic Special — 100% 20
Mirror Shot Has a chance to lower the target’s accuracy by one stage. Steel Special 65 85% 10
Mist Ball Has a chance to lower the target’s Special Attack by one stage. Psychic Special 95 100% 5
Misty Explosion Inflicts regular damage with no additional effect. Fairy Special 100 100% 5
Moonblast Has a chance to lower the target’s Special Attack by one stage. Fairy Special 95 100% 15
Moongeist Beam Cannot be disrupted by abilities. Ghost Special 100 100% 5
Mud Bomb Has a chance to lower the target’s accuracy by one stage. Ground Special 65 85% 10
Mud Shot Has a chance to lower the target’s Speed by one stage. Ground Special 55 95% 15
Mud Slap Has a chance to lower the target’s accuracy by one stage. Ground Special 20 100% 10
Muddy Water Has a chance to lower the target’s accuracy by one stage. Water Special 90 85% 10
Mystical Fire Has a chance to lower the target’s Special Attack by one stage. Fire Special 75 100% 10
Mystical Power Psychic Special 70 90% 10
Natures Madness Inflicts damage equal to half the target’s HP. Fairy Special — 90% 10
Night Daze Has a chance to lower the target’s accuracy by one stage. Dark Special 85 95% 10
Night Shade Inflicts damage equal to the user’s level. Ghost Special — 100% 15
Oblivion Wing Drains 75% of the damage inflicted to heal the user. Flying Special 80 100% 10
Octazooka Has a chance to lower the target’s accuracy by one stage. Water Special 65 85% 10
Ominous Wind Has a chance to raise all of the user’s stats by one stage. Ghost Special 60 100% 5
Origin Pulse Inflicts regular damage with no additional effect. Water Special 110 85% 10
Overdrive Electric Special 80 100% 10
Overheat Lowers the user’s Special Attack by two stages after inflicting damage. Fire Special 130 90% 5
Parabolic Charge Heals the user for half the total damage dealt to all targets. Electric Special 65 100% 20
Petal Dance Hits every turn for 2-3 turns, then confuses the user. Grass Special 120 100% 10
Photon Geyser Inflicts regular damage with no additional effect. Psychic Special 100 100% 5
Pollen Puff Damages opponents, but heals allies for 50% of their max HP. Bug Special 90 100% 15
Powder Snow Has a chance to freeze the target. Ice Special 40 100% 25
Power Gem Inflicts regular damage with no additional effect. Rock Special 80 100% 20
Prismatic Laser User foregoes its next turn to recharge. Psychic Special 160 100% 10
Psybeam Has a chance to confuse the target. Psychic Special 65 100% 20
Psychic Has a chance to lower the target’s Special Defense by one stage. Psychic Special 90 100% 10
Psychic Noise Psychic Special 75 100% 10
Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. Psychic Special 140 90% 5
Psyshock Inflicts damage based on the target’s Defense, not Special Defense. Psychic Special 80 100% 10
Psystrike Inflicts damage based on the target’s Defense, not Special Defense. Psychic Special 100 100% 10
Psywave Inflicts damage between 50% and 150% of the user’s level. Psychic Special — 100% 15
Razor Wind Requires a turn to charge before attacking. Normal Special 80 100% 10
Relic Song Has a chance to put the target to sleep. Normal Special 75 100% 10
Revelation Dance Has the same type as the user. Normal Special 90 100% 15
Rising Voltage Inflicts regular damage with no additional effect. Electric Special 70 100% 20
Roar Of Time User foregoes its next turn to recharge. Dragon Special 150 90% 5
Round Has double power if it’s used more than once per turn. Normal Special 60 100% 15
Ruination Dark Special 1 90% 10
Sandsear Storm Ground Special 100 80% 10
Scald Has a chance to burn the target. Water Special 80 100% 15
Scorching Sands Has a chance to burn the target. Ground Special 70 100% 10
Searing Shot Has a chance to burn the target. Fire Special 100 100% 5
Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. Fighting Special 85 100% 10
Seed Flare Has a chance to lower the target’s Special Defense by two stages. Grass Special 120 85% 5
Shadow Ball Has a chance to lower the target’s Special Defense by one stage. Ghost Special 80 100% 15
Sheer Cold Causes a one-hit KO. Ice Special — 30% 5
Shell Side Arm Inflicts regular damage with no additional effect. Poison Special 90 100% 10
Shell Trap Only inflicts damage if the user was hit by a physical move this turn. Fire Special 150 100% 5
Shock Wave Never misses. Electric Special 60 — 20
Signal Beam Has a chance to confuse the target. Bug Special 75 100% 15
Silver Wind Has a chance to raise all of the user’s stats by one stage. Bug Special 60 100% 5
Sludge Has a chance to poison the target. Poison Special 65 100% 20
Sludge Bomb Has a chance to poison the target. Poison Special 90 100% 10