What you fight with

Moves

Move index

There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 231 moves · page 2 of 4
Move and effect Type Cat. Power Acc. PP
Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. Fire Special 150 100% 5
Esper Wing Psychic Special 80 100% 10
Eternabeam User foregoes its next turn to recharge. Dragon Special 160 90% 5
Expanding Force Inflicts regular damage with no additional effect. Psychic Special 80 100% 10
Extrasensory Has a chance to make the target flinch. Psychic Special 80 100% 20
Fairy Wind Inflicts regular damage with no additional effect. Fairy Special 40 100% 30
Fickle Beam Dragon Special 80 100% 5
Fiery Dance Has a chance to raise the user’s Special Attack by one stage. Fire Special 80 100% 10
Fiery Wrath Inflicts regular damage with no additional effect. Dark Special 90 100% 10
Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. Fighting Special — 100% 5
Fire Blast Has a chance to burn the target. Fire Special 110 85% 5
Fire Pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. Fire Special 80 100% 10
Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. Fire Special 35 85% 15
Flame Burst Deals splash damage to Pokémon next to the target. Fire Special 70 100% 15
Flamethrower Has a chance to burn the target. Fire Special 90 100% 15
Flash Cannon Has a chance to lower the target’s Special Defense by one stage. Steel Special 80 100% 10
Fleur Cannon Lowers the user’s Special Attack by two stages after inflicting damage. Fairy Special 130 90% 5
Focus Blast Has a chance to lower the target’s Special Defense by one stage. Fighting Special 120 70% 5
Freeze Dry Super-effective against Water. Ice Special 70 100% 20
Freezing Glare Inflicts regular damage with no additional effect. Psychic Special 90 100% 10
Freezy Frost Inflicts regular damage with no additional effect. Ice Special 100 90% 10
Frenzy Plant User foregoes its next turn to recharge. Grass Special 150 90% 5
Frost Breath Always scores a critical hit. Ice Special 60 90% 10
Fusion Flare With Fusion Bolt, inflicts double damage. Fire Special 100 100% 5
Future Sight Hits the target two turns later. Psychic Special 120 100% 10
Giga Drain Drains half the damage inflicted to heal the user. Grass Special 75 100% 10
Glaciate Lowers the target’s Speed by one stage. Ice Special 65 95% 10
Glitzy Glow Inflicts regular damage with no additional effect. Psychic Special 80 95% 15
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. Grass Special — 100% 20
Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. Grass Special 80 100% 10
Gust Inflicts regular damage and can hit Pokémon in the air. Flying Special 40 100% 35
Heat Wave Has a chance to burn the target. Fire Special 95 90% 10
Hex Has double power if the target has a major status ailment. Ghost Special 65 100% 10
Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. Normal Special 60 100% 15
Hurricane Has a chance to confuse the target. Flying Special 110 70% 10
Hydro Cannon User foregoes its next turn to recharge. Water Special 150 90% 5
Hydro Pump Inflicts regular damage with no additional effect. Water Special 110 80% 5
Hydro Steam Water Special 80 100% 15
Hyper Beam User foregoes its next turn to recharge. Normal Special 150 90% 5
Hyper Voice Inflicts regular damage with no additional effect. Normal Special 90 100% 10
Hyperspace Hole Ignores and destroys protection effects. Psychic Special 80 — 5
Ice Beam Has a chance to freeze the target. Ice Special 90 100% 10
Ice Burn Requires a turn to charge before attacking. Has a chance to burn the target. Ice Special 140 90% 5
Icy Wind Has a chance to lower the target’s Speed by one stage. Ice Special 55 95% 15
Incinerate Destroys the target’s held berry. Fire Special 60 100% 15
Infernal Parade Ghost Special 60 100% 15
Inferno Has a chance to burn the target. Fire Special 100 50% 5
Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. Bug Special 20 100% 20
Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Special 100 100% 10
Lava Plume Has a chance to burn the target. Fire Special 80 100% 15
Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. Grass Special 130 90% 5
Leaf Tornado Has a chance to lower the target’s accuracy by one stage. Grass Special 65 90% 10
Light Of Ruin User receives 1/2 the damage inflicted in recoil. Fairy Special 140 90% 5
Lumina Crash Psychic Special 80 100% 10
Luster Purge Has a chance to lower the target’s Special Defense by one stage. Psychic Special 95 100% 5
Magical Leaf Never misses. Grass Special 60 — 20
Magma Storm Prevents the target from fleeing and inflicts damage for 2-5 turns. Fire Special 100 75% 5
Make It Rain Steel Special 120 100% 5
Malignant Chain Poison Special 100 100% 5
Matcha Gotcha Grass Special 80 90% 15