Move index
There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Fire | Special | 150 | 100% | 5 |
| Esper Wing | Psychic | Special | 80 | 100% | 10 |
| Eternabeam User foregoes its next turn to recharge. | Dragon | Special | 160 | 90% | 5 |
| Expanding Force Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 100% | 10 |
| Extrasensory Has a chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| Fairy Wind Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| Fickle Beam | Dragon | Special | 80 | 100% | 5 |
| Fiery Dance Has a chance to raise the user’s Special Attack by one stage. | Fire | Special | 80 | 100% | 10 |
| Fiery Wrath Inflicts regular damage with no additional effect. | Dark | Special | 90 | 100% | 10 |
| Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
| Fire Blast Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Fire Pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. | Fire | Special | 80 | 100% | 10 |
| Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| Flame Burst Deals splash damage to Pokémon next to the target. | Fire | Special | 70 | 100% | 15 |
| Flamethrower Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Flash Cannon Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Fleur Cannon Lowers the user’s Special Attack by two stages after inflicting damage. | Fairy | Special | 130 | 90% | 5 |
| Focus Blast Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Freeze Dry Super-effective against Water. | Ice | Special | 70 | 100% | 20 |
| Freezing Glare Inflicts regular damage with no additional effect. | Psychic | Special | 90 | 100% | 10 |
| Freezy Frost Inflicts regular damage with no additional effect. | Ice | Special | 100 | 90% | 10 |
| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
| Frost Breath Always scores a critical hit. | Ice | Special | 60 | 90% | 10 |
| Fusion Flare With Fusion Bolt, inflicts double damage. | Fire | Special | 100 | 100% | 5 |
| Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Glaciate Lowers the target’s Speed by one stage. | Ice | Special | 65 | 95% | 10 |
| Glitzy Glow Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 95% | 15 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Gust Inflicts regular damage and can hit Pokémon in the air. | Special | 40 | 100% | 35 | |
| Heat Wave Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hurricane Has a chance to confuse the target. | Special | 110 | 70% | 10 | |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Hydro Steam | Water | Special | 80 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Hyperspace Hole Ignores and destroys protection effects. | Psychic | Special | 80 | — | 5 |
| Ice Beam Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Burn Requires a turn to charge before attacking. Has a chance to burn the target. | Ice | Special | 140 | 90% | 5 |
| Icy Wind Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Infernal Parade | Ghost | Special | 60 | 100% | 15 |
| Inferno Has a chance to burn the target. | Fire | Special | 100 | 50% | 5 |
| Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 100 | 100% | 10 |
| Lava Plume Has a chance to burn the target. | Fire | Special | 80 | 100% | 15 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Leaf Tornado Has a chance to lower the target’s accuracy by one stage. | Grass | Special | 65 | 90% | 10 |
| Light Of Ruin User receives 1/2 the damage inflicted in recoil. | Fairy | Special | 140 | 90% | 5 |
| Lumina Crash | Psychic | Special | 80 | 100% | 10 |
| Luster Purge Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 95 | 100% | 5 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Magma Storm Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 100 | 75% | 5 |
| Make It Rain | Steel | Special | 120 | 100% | 5 |
| Malignant Chain | Poison | Special | 100 | 100% | 5 |
| Matcha Gotcha | Grass | Special | 80 | 90% | 15 |