What you fight with

Moves

Move index

There are 16 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 16 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Aqua Cutter Water Physical 70 100% 20
Aqua Jet Inflicts regular damage with no additional effect. Water Physical 40 100% 20
Aqua Step Water Physical 80 100% 10
Aqua Tail Inflicts regular damage with no additional effect. Water Physical 90 90% 10
Clamp Prevents the target from fleeing and inflicts damage for 2-5 turns. Water Physical 35 85% 15
Crabhammer Has an increased chance for a critical hit. Water Physical 100 90% 10
Dive User dives underwater, dodging all attacks, and hits next turn. Water Physical 80 100% 10
Fishious Rend Water Physical 85 100% 10
Flip Turn Inflicts regular damage with no additional effect. Water Physical 60 100% 20
Jet Punch Water Physical 60 100% 15
Liquidation Has a chance to lower the target’s Defense by one stage. Water Physical 85 100% 10
Razor Shell Has a chance to lower the target’s Defense by one stage. Water Physical 75 95% 10
Surging Strikes Inflicts regular damage with no additional effect. Water Physical 25 100% 5
Triple Dive Water Physical 30 95% 10
Waterfall Has a chance to make the target flinch. Water Physical 80 100% 15
Wave Crash Water Physical 120 100% 10