Move index
There are 68 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Barrage Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Body Slam Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Chip Away Ignores the target’s stat modifiers. | Normal | Physical | 70 | 100% | 20 |
| Comet Punch Hits 2-5 times in one turn. | Normal | Physical | 18 | 85% | 15 |
| Constrict Has a chance to lower the target’s Speed by one stage. | Normal | Physical | 10 | 100% | 35 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Crush Claw Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 |
| Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Physical | — | 100% | 5 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Dizzy Punch Has a chance to confuse the target. | Normal | Physical | 70 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 |
| Egg Bomb Inflicts regular damage with no additional effect. | Normal | Physical | 100 | 75% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 |
| Extreme Speed Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Fury Attack Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Fury Swipes Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Guillotine Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Head Charge User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 |
| Headbutt Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Horn Attack Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 |
| Hyper Fang Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Physical | 120 | 100% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Population Bomb | Normal | Physical | 20 | 90% | 10 |
| Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | Normal | Physical | — | 90% | 15 |
| Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Raging Bull | Normal | Physical | 90 | 100% | 10 |
| Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Rock Climb Has a chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Scratch Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Secret Power Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| Slash Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. | Normal | Physical | 70 | 100% | 10 |
| Spike Cannon Hits 2-5 times in one turn. | Normal | Physical | 20 | 100% | 15 |
| Stomp Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |