What you fight with

Moves

Move index

There are 68 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 68 moves · page 1 of 2
Move and effect Type Cat. Power Acc. PP
Barrage Hits 2-5 times in one turn. Normal Physical 15 85% 20
Bide User waits for two turns, then hits back for twice the damage it took. Normal Physical — — 10
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 85% 20
Body Slam Has a chance to paralyze the target. Normal Physical 85 100% 15
Chip Away Ignores the target’s stat modifiers. Normal Physical 70 100% 20
Comet Punch Hits 2-5 times in one turn. Normal Physical 18 85% 15
Constrict Has a chance to lower the target’s Speed by one stage. Normal Physical 10 100% 35
Covet Takes the target’s item. Normal Physical 60 100% 25
Crush Claw Has a chance to lower the target’s Defense by one stage. Normal Physical 75 95% 10
Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Physical — 100% 5
Cut Inflicts regular damage with no additional effect. Normal Physical 50 95% 30
Dizzy Punch Has a chance to confuse the target. Normal Physical 70 100% 10
Double Edge User receives 1/3 the damage inflicted in recoil. Normal Physical 120 100% 15
Double Hit Hits twice in one turn. Normal Physical 35 90% 10
Double Slap Hits 2-5 times in one turn. Normal Physical 15 85% 10
Egg Bomb Inflicts regular damage with no additional effect. Normal Physical 100 75% 10
Endeavor Lowers the target’s HP to equal the user’s. Normal Physical — 100% 5
Explosion User faints. Normal Physical 250 100% 5
Extreme Speed Inflicts regular damage with no additional effect. Normal Physical 80 100% 5
Facade Power doubles if user is burned, paralyzed, or poisoned. Normal Physical 70 100% 20
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. Normal Physical 40 100% 10
False Swipe Cannot lower the target’s HP below 1. Normal Physical 40 100% 40
Feint Hits through Protect and Detect. Normal Physical 30 100% 10
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Normal Physical — 100% 15
Frustration Power increases as happiness decreases, up to a maximum of 102. Normal Physical — 100% 20
Fury Attack Hits 2-5 times in one turn. Normal Physical 15 85% 20
Fury Swipes Hits 2-5 times in one turn. Normal Physical 18 80% 15
Giga Impact User foregoes its next turn to recharge. Normal Physical 150 90% 5
Guillotine Causes a one-hit KO. Normal Physical — 30% 5
Head Charge User receives 1/4 the damage it inflicts in recoil. Normal Physical 120 100% 15
Headbutt Has a chance to make the target flinch. Normal Physical 70 100% 15
Horn Attack Inflicts regular damage with no additional effect. Normal Physical 65 100% 25
Horn Drill Causes a one-hit KO. Normal Physical — 30% 5
Hyper Drill Normal Physical 100 100% 5
Hyper Fang Has a chance to make the target flinch. Normal Physical 80 90% 15
Last Resort Can only be used after all of the user’s other moves have been used. Normal Physical 140 100% 5
Mega Kick Inflicts regular damage with no additional effect. Normal Physical 120 75% 5
Mega Punch Inflicts regular damage with no additional effect. Normal Physical 80 85% 20
Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Physical 120 100% 10
Natural Gift Power and type depend on the held berry. Normal Physical — 100% 15
Pay Day Scatters money on the ground worth five times the user’s level. Normal Physical 40 100% 20
Population Bomb Normal Physical 20 90% 10
Pound Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Normal Physical — 90% 15
Quick Attack Inflicts regular damage with no additional effect. Normal Physical 40 100% 30
Rage If the user is hit after using this move, its Attack rises by one stage. Normal Physical 20 100% 20
Raging Bull Normal Physical 90 100% 10
Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. Normal Physical 50 100% 40
Retaliate Has double power if a friendly Pokémon fainted last turn. Normal Physical 70 100% 5
Return Power increases with happiness, up to a maximum of 102. Normal Physical — 100% 20
Rock Climb Has a chance to confuse the target. Normal Physical 90 85% 20
Scratch Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Secret Power Has a chance to inflict a status effect which depends upon the terrain. Normal Physical 70 100% 20
Self Destruct User faints. Normal Physical 200 100% 5
Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. Normal Physical 130 100% 10
Slam Inflicts regular damage with no additional effect. Normal Physical 80 75% 20
Slash Has an increased chance for a critical hit. Normal Physical 70 100% 20
Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. Normal Physical 70 100% 10
Spike Cannon Hits 2-5 times in one turn. Normal Physical 20 100% 15
Stomp Has a chance to make the target flinch. Normal Physical 65 100% 20