Move index
There are 40 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Arm Thrust Hits 2-5 times in one turn. | Fighting | Physical | 15 | 100% | 20 |
| Axe Kick | Fighting | Physical | 120 | 90% | 10 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Circle Throw Ends wild battles. Forces trainers to switch Pokémon. | Fighting | Physical | 60 | 90% | 10 |
| Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Collision Course | Fighting | Physical | 100 | 100% | 5 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Cross Chop Has an increased chance for a critical hit. | Fighting | Physical | 100 | 80% | 5 |
| Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Dynamic Punch Has a chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Flying Press Deals both Fighting and Flying-type damage. | Fighting | Physical | 100 | 95% | 10 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| Hammer Arm Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 |
| Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 100 | 95% | 10 |
| Karate Chop Has an increased chance for a critical hit. | Fighting | Physical | 50 | 100% | 25 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Mach Punch Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| Meteor Assault User foregoes its next turn to recharge. | Fighting | Physical | 150 | 100% | 5 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Rock Smash Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rolling Kick Has a chance to make the target flinch. | Fighting | Physical | 60 | 85% | 15 |
| Sacred Sword Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. | Fighting | Physical | 85 | 90% | 15 |
| Storm Throw Always scores a critical hit. | Fighting | Physical | 60 | 100% | 10 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Thunderous Kick Inflicts regular damage with no additional effect. | Fighting | Physical | 90 | 100% | 10 |
| Triple Arrows | Fighting | Physical | 90 | 100% | 10 |
| Triple Kick Hits three times, increasing power by 100% with each successful hit. | Fighting | Physical | 10 | 90% | 10 |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 |
| Vital Throw Never misses. | Fighting | Physical | 70 | — | 10 |
| Wake Up Slap If the target is asleep, has double power and wakes it up. | Fighting | Physical | 70 | 100% | 10 |