What you fight with

Moves

Move index

There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 336 moves · page 3 of 6
Move and effect Type Cat. Power Acc. PP
Fusion Bolt With Fusion Flare, inflicts double damage. Electric Physical 100 100% 5
Gear Grind Hits twice in one turn. Steel Physical 50 85% 15
Giga Impact User foregoes its next turn to recharge. Normal Physical 150 90% 5
Gigaton Hammer Steel Physical 160 100% 5
Glacial Lance Inflicts regular damage with no additional effect. Ice Physical 120 100% 5
Glaive Rush Dragon Physical 120 100% 5
Grassy Glide Inflicts regular damage with no additional effect. Grass Physical 55 100% 20
Grav Apple Lowers the target’s Defense by one stage after inflicting damage. Grass Physical 80 100% 10
Guillotine Causes a one-hit KO. Normal Physical — 30% 5
Gunk Shot Has a chance to poison the target. Poison Physical 120 80% 5
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. Steel Physical — 100% 5
Hammer Arm Lowers user’s Speed by one stage. Fighting Physical 100 90% 10
Hard Press Steel Physical — 100% 10
Head Charge User receives 1/4 the damage it inflicts in recoil. Normal Physical 120 100% 15
Head Smash User receives 1/2 the damage inflicted in recoil. Rock Physical 150 80% 5
Headbutt Has a chance to make the target flinch. Normal Physical 70 100% 15
Headlong Rush Ground Physical 120 100% 5
Heart Stamp Has a chance to make the target flinch. Psychic Physical 60 100% 25
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. Fire Physical — 100% 10
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. Steel Physical — 100% 10
High Horsepower Inflicts regular damage with no additional effect. Ground Physical 95 95% 10
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. Fighting Physical 130 90% 10
Horn Attack Inflicts regular damage with no additional effect. Normal Physical 65 100% 25
Horn Drill Causes a one-hit KO. Normal Physical — 30% 5
Horn Leech Drains half the damage inflicted to heal the user. Grass Physical 75 100% 10
Hyper Drill Normal Physical 100 100% 5
Hyper Fang Has a chance to make the target flinch. Normal Physical 80 90% 15
Hyperspace Fury Ignores and destroys protection effects. Dark Physical 100 — 5
Ice Ball Power doubles every turn this move is used in succession after the first, resetting after five turns. Ice Physical 30 90% 20
Ice Fang Has a chance to freeze the target and a chance to make the target flinch. Ice Physical 65 95% 15
Ice Hammer Lowers user’s Speed by one stage. Ice Physical 100 90% 10
Ice Punch Has a chance to freeze the target. Ice Physical 75 100% 15
Ice Shard Inflicts regular damage with no additional effect. Ice Physical 40 100% 30
Ice Spinner Ice Physical 80 100% 15
Icicle Crash Has a chance to make the target flinch. Ice Physical 85 90% 10
Icicle Spear Hits 2-5 times in one turn. Ice Physical 25 100% 30
Iron Head Has a chance to make the target flinch. Steel Physical 80 100% 15
Iron Tail Has a chance to lower the target’s Defense by one stage. Steel Physical 100 75% 15
Ivy Cudgel Grass Physical 100 100% 10
Jaw Lock Seeds the target after inflicting damage. Dark Physical 80 100% 10
Jet Punch Water Physical 60 100% 15
Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. Fighting Physical 100 95% 10
Karate Chop Has an increased chance for a critical hit. Fighting Physical 50 100% 25
Knock Off Target drops its held item. Dark Physical 65 100% 20
Kowtow Cleave Dark Physical 85 — 10
Lands Wrath Inflicts regular damage with no additional effect. Ground Physical 90 100% 10
Lash Out Inflicts regular damage with no additional effect. Dark Physical 75 100% 5
Last Resort Can only be used after all of the user’s other moves have been used. Normal Physical 140 100% 5
Last Respects Ghost Physical 50 100% 10
Leaf Blade Has an increased chance for a critical hit. Grass Physical 90 100% 15
Leafage Inflicts regular damage with no additional effect. Grass Physical 40 100% 40
Leech Life Drains half the damage inflicted to heal the user. Bug Physical 80 100% 10
Lick Has a chance to paralyze the target. Ghost Physical 30 100% 30
Liquidation Has a chance to lower the target’s Defense by one stage. Water Physical 85 100% 10
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. Fighting Physical — 100% 20
Low Sweep Lowers the target’s Speed by one stage. Fighting Physical 65 100% 20
Lunge Lowers the target’s Attack by one stage after inflicting damage. Bug Physical 80 100% 15
Mach Punch Inflicts regular damage with no additional effect. Fighting Physical 40 100% 30
Magnet Bomb Never misses. Steel Physical 60 — 20
Magnitude Power varies randomly from 10 to 150. Ground Physical — 100% 30