Move index
There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fusion Bolt With Fusion Flare, inflicts double damage. | Electric | Physical | 100 | 100% | 5 |
| Gear Grind Hits twice in one turn. | Steel | Physical | 50 | 85% | 15 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Gigaton Hammer | Steel | Physical | 160 | 100% | 5 |
| Glacial Lance Inflicts regular damage with no additional effect. | Ice | Physical | 120 | 100% | 5 |
| Glaive Rush | Dragon | Physical | 120 | 100% | 5 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| Grav Apple Lowers the target’s Defense by one stage after inflicting damage. | Grass | Physical | 80 | 100% | 10 |
| Guillotine Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Gunk Shot Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Hammer Arm Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| Hard Press | Steel | Physical | — | 100% | 10 |
| Head Charge User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 |
| Head Smash User receives 1/2 the damage inflicted in recoil. | Rock | Physical | 150 | 80% | 5 |
| Headbutt Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Headlong Rush | Ground | Physical | 120 | 100% | 5 |
| Heart Stamp Has a chance to make the target flinch. | Psychic | Physical | 60 | 100% | 25 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 |
| Horn Attack Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Horn Leech Drains half the damage inflicted to heal the user. | Grass | Physical | 75 | 100% | 10 |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 |
| Hyper Fang Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 |
| Hyperspace Fury Ignores and destroys protection effects. | Dark | Physical | 100 | — | 5 |
| Ice Ball Power doubles every turn this move is used in succession after the first, resetting after five turns. | Ice | Physical | 30 | 90% | 20 |
| Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Ice Hammer Lowers user’s Speed by one stage. | Ice | Physical | 100 | 90% | 10 |
| Ice Punch Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Ice Shard Inflicts regular damage with no additional effect. | Ice | Physical | 40 | 100% | 30 |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 |
| Icicle Crash Has a chance to make the target flinch. | Ice | Physical | 85 | 90% | 10 |
| Icicle Spear Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| Iron Head Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Ivy Cudgel | Grass | Physical | 100 | 100% | 10 |
| Jaw Lock Seeds the target after inflicting damage. | Dark | Physical | 80 | 100% | 10 |
| Jet Punch | Water | Physical | 60 | 100% | 15 |
| Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 100 | 95% | 10 |
| Karate Chop Has an increased chance for a critical hit. | Fighting | Physical | 50 | 100% | 25 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Kowtow Cleave | Dark | Physical | 85 | — | 10 |
| Lands Wrath Inflicts regular damage with no additional effect. | Ground | Physical | 90 | 100% | 10 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Last Respects | Ghost | Physical | 50 | 100% | 10 |
| Leaf Blade Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| Leafage Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| Leech Life Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
| Lick Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| Liquidation Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Lunge Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Mach Punch Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| Magnet Bomb Never misses. | Steel | Physical | 60 | — | 20 |
| Magnitude Power varies randomly from 10 to 150. | Ground | Physical | — | 100% | 30 |