Pokédex · VIII (Galar)

Chewtle#833

Among other species it looks pale; its highest stat is Attack. Its weakest point is Sp. Def — lower than 92% of species. Taken together these numbers say little in its favor: below 89% of the Pokédex. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 2 weaknesses and 4 resistances. Very easy to catch, often with the first Poké Ball.

Shiny Chewtle
Regular version
Water
Height: 0.3 m (1′00″) Weight: 8.5 kg (18.7 lbs)

Base stats

HP
50
19%
Atk
64
34%
Def
50
21%
SpA
38
13%
SpD
38
8%
Spe
44
23%
TOTAL
284
11%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (64) is 26 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 4

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #042 Sword / Shield
Isle of Armor #056 Sword / Shield , Sword/Shield: The Isle of Armor
Paldea #057 Scarlet / Violet
Kitakami #183 Scarlet / Violet , Scarlet/Violet: The Teal Mask

Abilities

  • Strong Jaw Strengthens biting moves to 1.5× their power.
  • Shell Armor Protects against critical hits.
  • Swift Swim Doubles Speed during rain.

Pokédex entry

Apparently the itch of its teething impels it to snap its jaws at anything in front of it.

Egg Group: Monster Egg Group: Water 1 Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (255/255) Base friendship: 50/255 Base EXP: 57

Resistances and weaknesses

Type chart →

How much damage Chewtle takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Chewtle — large render in its regular coloring
Pokémon HOME
Chewtle — large render in its shiny coloring
Pokémon HOME shiny
Chewtle — small pixel sprite in its regular coloring
Pixel sprite
Chewtle — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (4)

All Chewtle cards →

Chewtle has 4 cards in 4 sets. The oldest of them are shown below.

Offspring can come from 177 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (21)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (33 via TM/TR, 4 via Egg, 2 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
7 Bite Dark Physical 60 100% 25
14 Protect Normal Status — — 10
21 Headbutt Normal Physical 70 100% 15
28 Counter Fighting Physical — 100% 20
35 Jaw Lock Dark Physical 80 100% 10
42 Liquidation Water Physical 85 100% 10
49 Body Slam Normal Physical 85 100% 15